Heh...BenT said:The latest version of Cube 2 uses GLSL shaders for some of the cooler effects. While the PowerVR support shaders, I'd put money on it not being able to handle GLSL (at least to a degree that all cube2 maps run decently!).
Cube2 can run without shaders but at that point, it doesn't have the "glitz" of ioquake3.
Kind of weakens the unit to not have the drivers for the 3D support. I suspect that it'll have them available for usicurafu said:Pandora has OpenGL ES 2.0 hardware. I understand that the ES 2.0 driver may not be available yet.
If it is, then it'd be a separate driver set. ES 2.0 is not a superset of ES 1.1 like with OpenGL versions- they're differing beasts.icurafu said:The device supports 1.1 and 2.0. So I would assume that 1.1 is there.
Cheers for the clarification BenT. I wonder if they're going to update the mod to use the new engine soon? that would be sweet.BenT said:Assault Cube uses the original Cube engine, and as such is 2D only in that you cannot have bridges & tunnels over one another. That said, it's pretty good - like Doom was
(apologies in advance if I am misunderstanding) Can you convert the mouse input to touchscreen? With that and the keyboard, editing should be a breeze.BenT said:[*]Whilst the game part of Cube 2 is easily converted to use the dpad & analog sticks (or should be); there will be difficulty in porting the map editing functionality. This would be really worthwhile as cooperative editing via WiFi on the handset would be just awesome!