I didn't enabled SegaCD code in MDemu (it wont build, and I don't feel like fixing it, as it's not a simple fix
Thanks again
@ptitSeb for updating these emulators.
I wouldn't worry about the SegaCD emulation. I have found PicoDrive works well for that. I played Snatcher to completion with PicoDrive.
One question - is it
possible to change the button/key used for exiting these emulators?
I play many games on multiple consoles and almost all of them conform to either the American or Japanese style button layout. I am referring to the swapping of the Primary/Secondary (aka Accept/Cancel) buttons.
To explain - American style uses the bottom button as accept and right button as cancel (e.g. Xbox = the bottom button is "A" and right button is "B") whereas the Japanese style has these the other way around (e.g. Nintendo = the right button is "A" and the bottom button is "B") The games on PlayStation varied but usually changed button styles to match their release region - with some exceptions (notably Metal Gear Solid which used the Japanese style layout everywhere including its western releases i.e. X button for cancel and O button for accept)
The problem is that my "muscle memory" cant remember the A/B button layout every time for every app/game (Some programs recognise this confusion and allow you to swap the accept button between the bottom button/right button e.g. RetroArch) Normally speaking, pressing the wrong button is only a minor nuisance. But on the latest port of Emu EX, accidently pressing the cancel button while in the menu (and I find I do this often!) kicks me out of the emulator!
