grasshoppir said:i think you need to chill out and maybe visit irc if you want chit-chat
I thought hard and soft port meant one that is written completely differently for the new hardware in question like the Pandora and one that simply takes code optimized for another piece of hardware like the GP2X and gets it to run on the Pandora.Prometheus said:I've actually been working on a newcomers' glossary (I wasn't going to mention it until there were Pandoras out there and perhaps a place for questions from those unfamiliar with things, but I guess now's as good a time as any ), so I'll see if I can field this one without too much complication.
NEON is the name given to an instruction set which can be used to accelerate various media (if you look it up on Wikipedia, you'll find an example given about MP3 files which may give you the gist of what it does).
DSP is short for Digital Signal Processor - this is a dedicated processor intended for tasks such as decoding video or audio without impacting the CPU.
I'm afraid I haven't heard anyone using the terms "hard port" and "soft port", though - are you sure that they weren't just using hard in its sense as a synonym for difficult?
EDIT: Gragh, ninja'd yet again. h34r:
AquaAnalogue said:<rant> People -need- to spend more time on sound emulation and stop passing it off as unimportant. If it doesn't sound like I stuck an SNES sound chip in my computer, it's not done. It makes me wonder if these people are fucking deaf, or those kind of people who turn OTHER MUSIC ON while they play video games. I had a friend (no longer a friend, no relation to this issue) that would complain INCESSANTLY when I would play old video games with the sound on. These kinds of people need to GTFO, in my opinion. </rant>
Exophase said:And you need to spend less time using an old SNES emulator that has been superseded in the accuracy department by lots of others. BSNES and SNES9x in particular have "bit perfect" audio generation.
Nonetheless, just because an emulator wasn't perfect in some regard doesn't mean that its authors considered it acceptable and deliberately chose to not improve it. Least of all is anyone considering sound emulation "unimportant." Getting these things right takes an overwhelming amount of skill and research and someone who lacks a detailed understanding of this should not comment, least of all criticize.
So what would be the verdict on "bit perfect" emulation for Pandora?Exophase said:AquaAnalogue said:<rant> People -need- to spend more time on sound emulation and stop passing it off as unimportant. If it doesn't sound like I stuck an SNES sound chip in my computer, it's not done. It makes me wonder if these people are fucking deaf, or those kind of people who turn OTHER MUSIC ON while they play video games. I had a friend (no longer a friend, no relation to this issue) that would complain INCESSANTLY when I would play old video games with the sound on. These kinds of people need to GTFO, in my opinion. </rant>
And you need to spend less time using an old SNES emulator that has been superseded in the accuracy department by lots of others. BSNES and SNES9x in particular have "bit perfect" audio generation.
Nonetheless, just because an emulator wasn't perfect in some regard doesn't mean that its authors considered it acceptable and deliberately chose to not improve it. Least of all is anyone considering sound emulation "unimportant." Getting these things right takes an overwhelming amount of skill and research and someone who lacks a detailed understanding of this should not comment, least of all criticize.
The sound still won't be genuine until you run it through a "cruddy old TV speakers" filter.Exophase said:BSNES and SNES9x in particular have "bit perfect" audio generation.
Multiplex said:The sound still won't be genuine until you run it through a "cruddy old TV speakers" filter.
TylerAW said:So what would be the verdict on "bit perfect" emulation for Pandora?
AquaAnalogue said:Sorry if I offended you. Wow, my wording was really really harsh, wasn't it? It's just that I asked the ZSNES people one time about F-Zero, and the response I got was, essentially, there are more important things to worry about than getting sound to work perfectly, go bother someone else.
Multiplex said:The sound still won't be genuine until you run it through a "cruddy old TV speakers" filter.
Well I know the PSP emulator runs on different code but lets just say it crackles a lot, and headphones or no you can tell something is not right. Sooo if I contribute enough donation money will you fix all the problems to ensure PandaSNES does not crackle lol?Exophase said:Multiplex said:The sound still won't be genuine until you run it through a "cruddy old TV speakers" filter.
Bit perfect just means the digital part of course, I don't think anyone is trying to model the analog circuitry and then who knows what the emulating machine would do afterwards.. it's probably better this way.
But to be totally fair, your bad old TV speakers is not part of the SNES, just your particular experience
TylerAW said:So what would be the verdict on "bit perfect" emulation for Pandora?
Poor. Pandora isn't fast enough to start using mainline SNES9x, much less bsnes. I wouldn't lose a lot of sleep over it until you find you have specific audio complaints.
Pleng said:Yea. What a bunch of b*stards. If only they realized how much you had personally contributed to the emulation scene in general, then maybe they'd realize how important your opinion was...
This is also why people that insist on running the graphics at their "native" resolution, without any of the smoothing filters bother me. Only when they claim to be going for the "original" experience, of course. Unless you're passing it through a "cruddy DAC TV scalar" filter, it won't look like it did on your TV.Multiplex said:The sound still won't be genuine until you run it through a "cruddy old TV speakers" filter.
WizardStan said:Unless you're passing it through a "cruddy DAC TV scalar" filter, it won't look like it did on your TV.