ptitSeb
Serial Porter
Here is Foobillard, a full featured billard/pool games (with sound).
		
		
	
	
		
	
The Game is fully functional, but the reflection on the ball eat some CPU (the GL_SPHERE_MAP needs neon code optimisation).
Also, in the option, you should not change the reflection to "RENDERED" has it need CubeMaps not yet implemented in glshim, nor "RENDERED+FRESNEL" that also need CubeMap and NV Shader.
History log
=========
Build 03
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Build 02
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	The Game is fully functional, but the reflection on the ball eat some CPU (the GL_SPHERE_MAP needs neon code optimisation).
Also, in the option, you should not change the reflection to "RENDERED" has it need CubeMaps not yet implemented in glshim, nor "RENDERED+FRESNEL" that also need CubeMap and NV Shader.
History log
=========
Build 03
-----------
- Added usable keyboard control
Use DPad to aim - Use {A}/{B} to change power
 - Use {X}/{Y} to Zoom In/Out
 - Toushscreen still usable to finetune the aim
 
Build 02
-----------
- Refined launch script (forcing 800x480 fullscreen).
 
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- Initial build
 
			
				Last edited by a moderator: 
			
		
	
								
								
									
	
								
							
							
	