Frets On Fire On The Canoo


DJRoby4

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Joined
Aug 9, 2011
Messages
201
Hello guys I'm here with a idea: could frets on fire be ported on the caanoo? It's written in phython wich is already ported. Here are all the insctructions and the source code:
Fof Source Guide
And the installation istructions are here:
FoF Install Guide
Maybe it's possible to port, it's not a complicated game and the dependencies are already ported.
 
I think Frets on Fire is too resource hungry for the Caanoo. Besides python don't run as well as it should :(

However there are good news for you. There is another Guitar Hero clone that is compatible with Frets On Fire songs and is already ported to the Wiz --> http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,37,453

Porting it to the Caanoo should be easy. The source is here --> http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,46,454
 
i've done the port of guitars on fire to the wiz. i could update it to work on the caanoo, too; it's just updating the input code and recompile it more or less.

but it's really not that spectacular to play because the controls are quite awkward, easy songs are playable but harder ones are almost impossible to play :)
 
crow_riot said:
i've done the port of guitars on fire to the wiz. i could update it to work on the caanoo, too; it's just updating the input code and recompile it more or less.

but it's really not that spectacular to play because the controls are quite awkward, easy songs are playable but harder ones are almost impossible to play :)
I'm glad you dropped in. Thank you for the port xD

How about using the touchscreen? It would be a great improvement.
 
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kloppix said:
crow_riot said:
i've done the port of guitars on fire to the wiz. i could update it to work on the caanoo, too; it's just updating the input code and recompile it more or less.

but it's really not that spectacular to play because the controls are quite awkward, easy songs are playable but harder ones are almost impossible to play :)
I'm glad you dropped in. Thank you for the port xD

How about using the touchscreen? It would be a great improvement.


touch screen is even worse because it's not multitouch and was quite unreliable on the wiz.
 
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Just port it as it I just failed the porting because I haven't configured codeblocks well. Is guitars on fire FoF compatible?
 
How goes the porting? Guitars on fire would be awesome, and I found that is FoF compatible! =)
 
here to test: http://crow.riot.org/can/guitarsonfire-v1.10-caanoo.zip
source for anyone interested http://crow.riot.org/can/guitarsonfire-v1.10-caanoo-src.zip

*edit* as i said, it's pretty much just changing the input code and remove some unnecessary gles initialization stuff.
 
Thank you for your fantastic port but I still can't figure out why when I press a button the button flashes but it doesn't do anithing other. So I can't play cause notes are not "really" pressed and after some time the game says I failed automatically.
Sorry for poor english.
Roberto.
 
playing the note is done using the joystick. with the buttons you select the note (hilight) and with joystick you play (strum)
 
well thats how it's designed and made, what you want to change here?

on frets on fire you also need to press the space button for strumming, right?

just uploaded a version where pressing a button also plays the note: http://crow.riot.org/can/guitarsonfire-v1.10a-caanoo.zip (sources)

is much more playable now;
i've also changed the button assignment on the menu and while playing, see the readme.can for more info. if anyone is interesting in continuing the port, feel free to do so :p
 
crow_riot said:
well thats how it's designed and made, what you want to change here?

on frets on fire you also need to press the space button for strumming, right?

just uploaded a version where pressing a button also plays the note: http://crow.riot.org/can/guitarsonfire-v1.10a-caanoo.zip (sources)

is much more playable now;
i've also changed the button assignment on the menu and while playing, see the readme.can for more info. if anyone is interesting in continuing the port, feel free to do so :p
Thanks!!!!! Amazing! The last thing you could do to improve the game is to set Rhythmos-like controls (Analog Left and Up, Y and B buttons and, eventually, X button)
However there can be problems when 2 notes should be played the same time on the analog stick.
Many thanks!
=)
 
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