Release Frogatto And Friends


Cool. :)
It also crashed when you try one of the arcade games, 2 work one doesn't. Has this been also fixed with the new version? And is a new graphics driver available at all? It is always a good idea to have the latest drivers, I hope PowerVR didn't forgot their SGX chips. ^^ If NVidia and ATI delivers us alot of new drivers over the time, why PowerVR shouldn't do so?
 
fusion_power said:
Cool. :)
It also crashed when you try one of the arcade games, 2 work one doesn't. Has this been also fixed with the new version? And is a new graphics driver available at all? It is always a good idea to have the latest drivers, I hope PowerVR didn't forgot their SGX chips. ^^ If NVidia and ATI delivers us alot of new drivers over the time, why PowerVR shouldn't do so?
No idea if the arcade games work or not since I never tested those. It would be nice if you could provide me the content of appdata/frogatto/app-output.txt. In there might be a clue what is going on. That is: you should of course provide this based on the latest version and right after a crash (also describing when/where it crashes, no idea if the arcademode offers savegames).
 
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Output file is not saved because I had to reset the Pandora after black screen. I just downloaded and tested v1.1.0-2. Same there: choosing "COIN RACE" in the Arcade section and the screen turns black and Music keeps playing, no chance to exit game (or does CTRL+ALT+DEL work onto the Pandora? )
No other problems found yet. :)
 
I just love this game.. The graphs and play are excellent.. Are there any other games for the Pandora that are similar in graphic style ? I think that this is one of the better non-console game on the Pandora. Love to play more.
 
Pickle said:
rblacula said:
Could you please port this to Caanoo, Pickle?

I think cpu/gpu speed, memory/screen size would be problematic.
The screen size is no problem. IIRC the min resolution is 320x240. The CPU/GPU as well as the memory requirements are more likely to be a *real* problem (even the Pandora version does not always reach the max number of 50fps where the framelimiter kicks in!). Plus I don't know which libs are available already, so you'd likely have to compile stuff like eg boost yourself and link against that version, so it is possibly some work.
 
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