Dzz
stmia r0!, {r2-r9}
Dzz games announces:
GP2X SCENE DEMO COMPETITION
---------------------------
Purpose: The purpose of this competition is to show off what the gp2x and its coders can do, by producing a (usually non-interactive) "demo" program consisting of artistically arranged video (and possibly audio) effects. For more information about the concept, see:
http://en.wikipedia.org/wiki/Demo_scene
RULES
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1. The deadline for entries is August 1, 2006. (11:59 PM, GMT)
2. A submission consists of a single .zip or .rar archive with a maximum size of 5000000 bytes. This archive must contain a single subfolder named to match the demo, and inside that go all of the files associated with the demo. Subfolders may be used as needed. The idea is that it should be easy to decompress the archive onto an SD card. No external files beyond what is on the firmware shipped with the gp2x or is shipped with the demo itself may be required. (For example, if you demo needs python, you must include python with the demo and it must all fit within the size restrictions). The total uncompressed size of all files must not exceed 20000000 bytes.
3. No special configuration must be required to run the demo beyond running its .gpe file from the gp2x menu interface. That is, you must not require that additional files be downloaded or installed. The demo must function properly on the following GPH firmware build: 2.0.0. This list of firmware builds may be updated if new firmware releases are made before the competition deadline.
4. The total duration of the demo shall be a maximum of 5 minutes. I expect most will be shorter than that.
5. Entries may be submitted by individuals or teams. If an entry is made by a team, that entry must have a named representative who will receive any prize money. How the money is divided up after that is up to you.
6. An individual may only be associated with two entries, either as sole entrants or as part of teams.
7. I reserve the right to disqualify an entry if in my opinion it falls outside reasonable legal or moral bounds. Examples of this would be pirated copies of somebody else's work or a 5 minute explicit pornographic video. If you are planning something that might be borderline, please discuss it with me first.
8. This is NOT a game competition. Viewing or judging an entry should not require particular skills or in-depth participation. If achieving a particular artistic purpose requires a minimal amount of user interaction, that is allowed, but is not particularly encouraged. If an entry is clearly just a game, it will be disqualified. If you have a question about an entry that needs user interaction, please contact me for clarification or post your question on the gp32x.de forum. The best thing is to become a little bit familiar with the intent and criteria usually used by "demoscene" competitions.
JUDGING
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1. There will be a total of three judges. I (dzz) will be one judge. Another judge will be an as-yet-unchosen member of the gp2x community. The third judge will be a technically and artistically accomplished person who does not know anything about the gp2x.
2. Each judge will give a score between 0 and 10 for each of two different categories: Technical and Artistic. The total score for an entry is the sum of all scores.
Technical: how impressive is the demo from a technical standpoint? How well does it use the gp2x hardware to produce difficult effects?
Artistic: this is a judgement about the aesthetic qualities of the demo.
IMPORTANT NOTE: A lack of originality will result in reductions of both scores. It is NOT the purpose of this competition to encourage ports of demos for other platforms or clones of other people's work. Using other code for some low-level support functions (in a way consistent with the licensing terms of that code) is not discouraged and would not even be noticed, but if a demo appears too similar to another existing demo that will reduce its Artistic score (as clones are not as artistically impressive as the original), and stealing/reusing too much code will result in a reduction of Technical score (as copying and pasting code is not particularly impressive technically). I would not worry too much about whether your original idea might happen to be similar to what somebody else has done in the past. The purpose of this rule is to minimize the impact of ports and clones. Do something original!
PRIZES
------
Prizes will be paid in US Dollars, either by paypal or check (or if more convenient for both parties, another method can be worked out).
First prize: $300
Second prize: $200
Third prize: $100
Honorable mention: $50 (the entry that shows the most interesting feature but didn't win one of the main prizes)
Best 64k demo: $100
Judging will be complete and prizes awarded before August 15, 2006. All entries will be available for download by the community shortly after the August 1 deadline.
A note on the 64k demo category: These entries must be a single .gpe file whose size is at most 65536 bytes. No secondary files are allowed except for text files describing the demo (which must not be necessary for the demo to function). The judging criteria are otherwise the same. In the event that no qualified entries are submitted, the prize will not be awarded. 64k demo entries ARE ALSO eligible for the main prizes, and a sufficiently outstanding 64k demo could win both the first prize AND the 64k demo prize.
================================================
If you have other questions, please feel free to ask in this thread, which will be the place for all official policies and announcements.
Instructions for submitting entries will be provided by July 1, 2006.
GP2X SCENE DEMO COMPETITION
---------------------------
Purpose: The purpose of this competition is to show off what the gp2x and its coders can do, by producing a (usually non-interactive) "demo" program consisting of artistically arranged video (and possibly audio) effects. For more information about the concept, see:
http://en.wikipedia.org/wiki/Demo_scene
RULES
-----
1. The deadline for entries is August 1, 2006. (11:59 PM, GMT)
2. A submission consists of a single .zip or .rar archive with a maximum size of 5000000 bytes. This archive must contain a single subfolder named to match the demo, and inside that go all of the files associated with the demo. Subfolders may be used as needed. The idea is that it should be easy to decompress the archive onto an SD card. No external files beyond what is on the firmware shipped with the gp2x or is shipped with the demo itself may be required. (For example, if you demo needs python, you must include python with the demo and it must all fit within the size restrictions). The total uncompressed size of all files must not exceed 20000000 bytes.
3. No special configuration must be required to run the demo beyond running its .gpe file from the gp2x menu interface. That is, you must not require that additional files be downloaded or installed. The demo must function properly on the following GPH firmware build: 2.0.0. This list of firmware builds may be updated if new firmware releases are made before the competition deadline.
4. The total duration of the demo shall be a maximum of 5 minutes. I expect most will be shorter than that.
5. Entries may be submitted by individuals or teams. If an entry is made by a team, that entry must have a named representative who will receive any prize money. How the money is divided up after that is up to you.
6. An individual may only be associated with two entries, either as sole entrants or as part of teams.
7. I reserve the right to disqualify an entry if in my opinion it falls outside reasonable legal or moral bounds. Examples of this would be pirated copies of somebody else's work or a 5 minute explicit pornographic video. If you are planning something that might be borderline, please discuss it with me first.
8. This is NOT a game competition. Viewing or judging an entry should not require particular skills or in-depth participation. If achieving a particular artistic purpose requires a minimal amount of user interaction, that is allowed, but is not particularly encouraged. If an entry is clearly just a game, it will be disqualified. If you have a question about an entry that needs user interaction, please contact me for clarification or post your question on the gp32x.de forum. The best thing is to become a little bit familiar with the intent and criteria usually used by "demoscene" competitions.
JUDGING
-------
1. There will be a total of three judges. I (dzz) will be one judge. Another judge will be an as-yet-unchosen member of the gp2x community. The third judge will be a technically and artistically accomplished person who does not know anything about the gp2x.
2. Each judge will give a score between 0 and 10 for each of two different categories: Technical and Artistic. The total score for an entry is the sum of all scores.
Technical: how impressive is the demo from a technical standpoint? How well does it use the gp2x hardware to produce difficult effects?
Artistic: this is a judgement about the aesthetic qualities of the demo.
IMPORTANT NOTE: A lack of originality will result in reductions of both scores. It is NOT the purpose of this competition to encourage ports of demos for other platforms or clones of other people's work. Using other code for some low-level support functions (in a way consistent with the licensing terms of that code) is not discouraged and would not even be noticed, but if a demo appears too similar to another existing demo that will reduce its Artistic score (as clones are not as artistically impressive as the original), and stealing/reusing too much code will result in a reduction of Technical score (as copying and pasting code is not particularly impressive technically). I would not worry too much about whether your original idea might happen to be similar to what somebody else has done in the past. The purpose of this rule is to minimize the impact of ports and clones. Do something original!
PRIZES
------
Prizes will be paid in US Dollars, either by paypal or check (or if more convenient for both parties, another method can be worked out).
First prize: $300
Second prize: $200
Third prize: $100
Honorable mention: $50 (the entry that shows the most interesting feature but didn't win one of the main prizes)
Best 64k demo: $100
Judging will be complete and prizes awarded before August 15, 2006. All entries will be available for download by the community shortly after the August 1 deadline.
A note on the 64k demo category: These entries must be a single .gpe file whose size is at most 65536 bytes. No secondary files are allowed except for text files describing the demo (which must not be necessary for the demo to function). The judging criteria are otherwise the same. In the event that no qualified entries are submitted, the prize will not be awarded. 64k demo entries ARE ALSO eligible for the main prizes, and a sufficiently outstanding 64k demo could win both the first prize AND the 64k demo prize.
================================================
If you have other questions, please feel free to ask in this thread, which will be the place for all official policies and announcements.
Instructions for submitting entries will be provided by July 1, 2006.
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