no_skill posted on Jul 13 2004 at 07:07 AM said:what about building a gp32 cvs repository for abandoned projects that could be picked up again.
eg: opensnes9xgp, gpadvance (we could use that cvs thing), gpQuake
i think this might help getting those projects back to life.
what about building a gp32 cvs repository for abandoned projects that could be picked up again.
eg: opensnes9xgp, gpadvance (we could use that cvs thing), gpQuake
i think this might help getting those projects back to life.
There's an attempt at that at GP32 world.no_skill posted on Jul 13 2004 at 07:07 AM said:what about building a gp32 cvs repository for abandoned projects that could be picked up again.
eg: opensnes9xgp, gpadvance (we could use that cvs thing), gpQuake
i think this might help getting those projects back to life.
thanks after posting a what's good / what's not good thread is started to only post news that are not on gp32x. at first i wanted to have *all* gp32 news, but i think most people like that more.Dozer posted on Jul 13 2004 at 01:48 PM said:There's an attempt at that at GP32 world.
Edit: Which I just remembered you're a mod of :huh:, so maybe it's been removed. Great work on that by the way, more news posted on there than here at the moment .
no_skill posted on Jul 13 2004 at 02:36 PM said:Trust me, its still very active and there has been some updates from him on web boards & in irc #gp32dev sometime. check yoyofr's profile and search for all his posts and you'll see some newer updates than 3rd januar.Dozer at Jul 13 2004 at 01:48 PM said:There's an attempt at that at GP32 world.
the last opensnes9x news post is from Jan.3,2003.
and today, i saw him on the active users list in gp32spain :rolleyes:
the newest version of pocketquake has fixed point math almost everywhere. this should speed it up even more.the_Diabologic posted on Jul 16 2004 at 04:10 AM said:erm, maybe compiling gpquake again with gcc-3.4 will speed things up
floating point speed was boosted up alot in gcc-3.4 ^^
i think it will give at least 100% speedup (2fps to 4fps, oh yes ;P)
uhm and afaik nothing (also not floating point) is faster than integer (yay, integer ^^)
so, either you rewrite the whole engine in asm, good C with many dirty tricks and hacks or you forget the idea (even thought it would be nice)
btw, i have problems with the 200mhz-version of os9xgp
i tried worms for snes and secret of mana 2 (english translation)
worms works well (with sound, just that the sound randomly goes off sometimes and in the worst case the thing crashes :S)
som2 is a bitch on anything higher than 166mhz, (it works well with vsync on and fs0 even thought _extreme_ slow ;P)