Its not being worked on anymore, that doesnt mean its dying. And thats just one version.ColinR posted on Apr 1 2004 at 11:17 AM said:Anyway, Dos is now officially dying:
http://www.eweek.com/article2/0,1759,1558314,00.asp
there are loads of great DOS games that run in VGA at 320x200 (256 colours) - this was my PC heyday! - would love those Apogee games ported.Akuma no Houkon posted on Apr 6 2004 at 03:51 AM said:The majority of great MSDOS games run in 640x480. Most of the games that didnt were 3d games like DOOM. Although you can find some REALLY OLD MSDOS games like Bards Tale, etc... that run in 320x240, but not many good games ran at that resolution. C&C RA is 640x480. Most games used 320x240 only when that was the "standard" resolution with 4 to 16 colors. Once VGA became available, everyone jumped on it and never looked back. 3d games ran a bit slow at higher resolutions like that, so they all supported the lower resolutions like 320x240 (and as GPDoom shows work great at that resolution)
Everything that has visual display has some sort of graphics chip, even the GP32. Really old DOS games used CGA, which led to EGA, and finially VGA and SVGA. They were not graphics accelerators like we use today, they were simply onboad video chips. Which, you would have to emulate. Emulating DOS is basically emulating a PC. And since the standard is, you need 10x the speed of the system you are emulating, a 166mhz GP32 could emulate, MAYBE a 10-16mhz PC (with basic text output, no graphics or audio), then you have to emulate the video and audio chips, so you knock that down to about a 5mhz PC, run an OS (DOS) on that 5mhz PC and run a game inside of that OS, and you wont be enjoying it very much. Its like trying to emulate SNES on the gameboy mono lol.Octavious posted on Apr 7 2004 at 11:56 PM said:do you really need a graphics chip?
sorry if thats gay, I dont know much about DOS reqs.
~Octavious