Release LBreakoutHD


Farox

Certified Guru
Joined
Jan 8, 2009
Messages
2,144
Age
52
Location
Italy
Website
rbnet.it
Sorry Seb but this game didn't work on my CC.
=======================================================================================
PND : /media/LEXAR16/pandora/apps/lbreakouthd.pnd
PND_FSTYPE : Squashfs
APPDATADIR : /media/LEXAR16/pandora/appdata/lbreakouthd
APPDD_FSTYPE : vfat
PND_CPUSPEED : <unset>
EXENAME : runscript.sh
ARGUMENTS : <unset>
=======================================================================================
[ START ]--- Mount the PND ----------
Mounting : mount -t squashfs -o ro "/dev/loop0" "/mnt/utmp/lbreakouthd"
Mounting the Union FS : mount -t aufs -o exec,noplink,dirs="/media/LEXAR16/pandora/appdata/lbreakouthd=rw+nolwh":"/mnt/pnd/lbreakouthd=rr" none "/mnt/utmp/lbreakouthd"
[SUCCESS]--- Mount the PND ----------
[ START ]--- Starting the application ( runscript.sh ) ----------
--------------------------------------------------------------
Setting PATH to /mnt/utmp/lbreakouthd:/mnt/utmp/lbreakouthd/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/bin/X11:/usr/games
System check
============
Freememory is 146
Cpu Speed is 600
Sys Speed is 332
LIBGL_FB=1
LIBGL_BATCH=
ERROR: tools.cpp:48: FileParser(): Could not open /mnt/utmp/lbreakouthd/.lbreakouthd/lbreakouthd.conf
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
lbreakouthd 1.0.6
Copyright 2018-2019 Michael Speck
Published under GNU GPL
---
Configuration directory /mnt/utmp/lbreakouthd/.lbreakouthd not found, creating.
Loading configuration /mnt/utmp/lbreakouthd/.lbreakouthd/lbreakouthd.conf
No hiscores file yet.
Initializing SDL
best_index=4
Mixer opened (16 channels, 1024 buf size)
Initializing View (Theme=Standard, Resolution=0)
Fullscreen resolution not 16:9! Using 800x450
Scale factor x100: 90
Brick screen size: 36x18
Creating main window with 800x450, fullscreen=1
LIBGL: Initialising gl4es
LIBGL: v1.1.3 built on Mar 25 2020 19:28:40
LIBGL: framebuffer output enabled
LIBGL: Using GLES 2.0 backend
LIBGL: loaded: libGLESv2.so
LIBGL: loaded: libEGL.so
LIBGL: Using GLES 2.0 backend
LIBGL: Hardware Limited NPOT detected and used
LIBGL: FBO are in core, and so used
LIBGL: PointSprite are in core, and so used
LIBGL: CubeMap are in core, and so used
LIBGL: BlendColor is in core, and so used
LIBGL: Blend Substract is in core, and so used
LIBGL: Blend Function and Equation Separation is in core, and so used
LIBGL: Texture Mirrored Repeat is in core, and so used
LIBGL: Extension GL_OES_mapbuffer detected
LIBGL: Extension GL_OES_element_index_uint detected and used
LIBGL: Extension GL_OES_depth24 detected and used
LIBGL: Extension GL_OES_rgb8_rgba8 detected and used
LIBGL: Extension GL_EXT_multi_draw_arrays detected
LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used
LIBGL: Extension GL_OES_texture_float detected and used
LIBGL: Extension GL_OES_texture_half_float detected and used
LIBGL: Extension GL_OES_fragment_precision_high detected and used
LIBGL: Max vertex attrib: 8
LIBGL: Extension GL_OES_standard_derivatives detected and used
LIBGL: Extension GL_OES_get_program detected and used
LIBGL: Number of supported Program Binary Format: 1
LIBGL: Max texture size: 2048
LIBGL: Max Varying Vector: 8
LIBGL: Texture Units: 4/8 (hardware: 4), Max lights: 8, Max planes: 6
LIBGL: Max Draw buffers: 1
LIBGL: Hardware vendor is Imagination Technologies
LIBGL: Texture shink, mode 11 selected (advertise a max texture size *2, but every texture with one dimension > max texture size will get shrinked to max texture size), but not for empty texture
LIBGL: Targeting OpenGL 2.1
LIBGL: Expose GL_ARB_texture_non_power_of_two extension
LIBGL: Forcing NPOT support by disabling MIPMAP support for NPOT textures
LIBGL: Not trying to batch small subsequent glDrawXXXX
LIBGL: try to use VBO
LIBGL: glXMakeCurrent FBO workaround enabled
LIBGL: FBO workaround for using binded texture enabled
LIBGL: Current folder is:/mnt/utmp/lbreakouthd
LIBGL: Enable LIBGL_VSYNC=1 if you want to use vsync.
./runscript.sh: line 50: 2074 Segmentation fault bin/lbreakouthd $*
[ FAILED]--- Starting the application ( runscript.sh ) ----------
[ START ]--- Restoring the frame buffer status ----------
[SUCCESS]--- Restoring the frame buffer status ----------
[ START ]--- Restoring nub mode ----------
[SUCCESS]--- Restoring nub mode ----------
[ START ]--- uMount the PND ----------
[ START ]--- Waiting the Union to be available ----------
[SUCCESS]--- Waiting the Union to be available ----------
rmdir: failed to remove `/mnt/utmp/lbreakouthd': Device or resource busy
[ START ]--- Waiting the PND mount dir to be free ----------
[SUCCESS]--- Waiting the PND mount dir to be free ----------
cleanup done
[SUCCESS]--- uMount the PND ----------
=======================================================================================
Return code is : 3
 

Farox

Certified Guru
Joined
Jan 8, 2009
Messages
2,144
Age
52
Location
Italy
Website
rbnet.it
Nope it did not work using a swap of 512mb

=======================================================================================
PND : /media/LEXAR16/pandora/apps/lbreakouthd.pnd
PND_FSTYPE : Squashfs
APPDATADIR : /media/LEXAR16/pandora/appdata/lbreakouthd
APPDD_FSTYPE : vfat
PND_CPUSPEED : <unset>
EXENAME : runscript.sh
ARGUMENTS : <unset>
=======================================================================================
[ START ]--- Mount the PND ----------
Mounting : mount -t squashfs -o ro "/dev/loop0" "/mnt/utmp/lbreakouthd"
Mounting the Union FS : mount -t aufs -o exec,noplink,dirs="/media/LEXAR16/pandora/appdata/lbreakouthd=rw+nolwh":"/mnt/pnd/lbreakouthd=rr" none "/mnt/utmp/lbreakouthd"
[SUCCESS]--- Mount the PND ----------
[ START ]--- Starting the application ( runscript.sh ) ----------
--------------------------------------------------------------
Setting PATH to /mnt/utmp/lbreakouthd:/mnt/utmp/lbreakouthd/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/bin/X11:/usr/games
System check
============
Freememory is 643
Cpu Speed is 600
Sys Speed is 332
LIBGL_FB=1
LIBGL_BATCH=
ERROR: tools.cpp:48: FileParser(): Could not open /mnt/utmp/lbreakouthd/.lbreakouthd/lbreakouthd.conf
lbreakouthd 1.0.6
Copyright 2018-2019 Michael Speck
Published under GNU GPL
---
Loading configuration /mnt/utmp/lbreakouthd/.lbreakouthd/lbreakouthd.conf
No hiscores file yet.
Initializing SDL
best_index=4
Mixer opened (16 channels, 1024 buf size)
Initializing View (Theme=Standard, Resolution=0)
Fullscreen resolution not 16:9! Using 800x450
Scale factor x100: 90
Brick screen size: 36x18
Creating main window with 800x450, fullscreen=1
LIBGL: Initialising gl4es
LIBGL: v1.1.3 built on Mar 25 2020 19:28:40
LIBGL: framebuffer output enabled
LIBGL: Using GLES 2.0 backend
LIBGL: loaded: libGLESv2.so
LIBGL: loaded: libEGL.so
LIBGL: Using GLES 2.0 backend
LIBGL: Hardware Limited NPOT detected and used
LIBGL: FBO are in core, and so used
LIBGL: PointSprite are in core, and so used
LIBGL: CubeMap are in core, and so used
LIBGL: BlendColor is in core, and so used
LIBGL: Blend Substract is in core, and so used
LIBGL: Blend Function and Equation Separation is in core, and so used
LIBGL: Texture Mirrored Repeat is in core, and so used
LIBGL: Extension GL_OES_mapbuffer detected
LIBGL: Extension GL_OES_element_index_uint detected and used
LIBGL: Extension GL_OES_depth24 detected and used
LIBGL: Extension GL_OES_rgb8_rgba8 detected and used
LIBGL: Extension GL_EXT_multi_draw_arrays detected
LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used
LIBGL: Extension GL_OES_texture_float detected and used
LIBGL: Extension GL_OES_texture_half_float detected and used
LIBGL: Extension GL_OES_fragment_precision_high detected and used
LIBGL: Max vertex attrib: 8
LIBGL: Extension GL_OES_standard_derivatives detected and used
LIBGL: Extension GL_OES_get_program detected and used
LIBGL: Number of supported Program Binary Format: 1
LIBGL: Max texture size: 2048
LIBGL: Max Varying Vector: 8
LIBGL: Texture Units: 4/8 (hardware: 4), Max lights: 8, Max planes: 6
LIBGL: Max Draw buffers: 1
LIBGL: Hardware vendor is Imagination Technologies
LIBGL: Texture shink, mode 11 selected (advertise a max texture size *2, but every texture with one dimension > max texture size will get shrinked to max texture size), but not for empty texture
LIBGL: Targeting OpenGL 2.1
LIBGL: Expose GL_ARB_texture_non_power_of_two extension
LIBGL: Forcing NPOT support by disabling MIPMAP support for NPOT textures
LIBGL: Not trying to batch small subsequent glDrawXXXX
LIBGL: try to use VBO
LIBGL: glXMakeCurrent FBO workaround enabled
LIBGL: FBO workaround for using binded texture enabled
LIBGL: Current folder is:/mnt/utmp/lbreakouthd
LIBGL: Enable LIBGL_VSYNC=1 if you want to use vsync.
./runscript.sh: line 50: 3118 Segmentation fault bin/lbreakouthd $*
[ FAILED]--- Starting the application ( runscript.sh ) ----------
[ START ]--- Restoring the frame buffer status ----------
[SUCCESS]--- Restoring the frame buffer status ----------
[ START ]--- Restoring nub mode ----------
[SUCCESS]--- Restoring nub mode ----------
[ START ]--- uMount the PND ----------
[ START ]--- Waiting the Union to be available ----------
[SUCCESS]--- Waiting the Union to be available ----------
rmdir: failed to remove `/mnt/utmp/lbreakouthd': Device or resource busy
[ START ]--- Waiting the PND mount dir to be free ----------
[SUCCESS]--- Waiting the PND mount dir to be free ----------
cleanup done
[SUCCESS]--- uMount the PND ----------
=======================================================================================
Return code is : 3
 

ptitSeb

Serial Porter
Joined
Aug 15, 2012
Messages
8,680
Age
47
Location
France, near Lyon
So, after some testing, it seems no combinaison of drivers / gl4es paramter makes it to run :(

For now, this one needs GLES2 backend, wich the CC model doesn't like much. If I find a way to use GLES1.1 backend instead, I'll update. In the mean time, I afraid it will not work on CC model, sorry.
 

atari_afternoon

Very Active Member
Joined
Jul 2, 2012
Messages
721
Location
Germany
Doesn´t really matter to me as CC owner in this case, ptitSeb - Arkanoid is a common game anyway ;) thanks for your many efforts!
 
Last edited:
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