My insanely impossible Art project


dmr

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Sep 2, 2006
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1 - The Statement

So years ago I said to myself:

- I want to write my own programming language

- in which to write my own operating system

- on which to run my own 3D game

At the same time Pandora was just concept art,

but I've been eyeing it ever since because it fit the criteria I had in my mind of what a perfect machine would be,

and today, I finally got the Pandora 1Ghz edition. :p

It's 2015, and I want to make the above my year goal during my spare days when not busy with work.

By posting this, I want to make my dedication to it much more concrete.

Why am I going to try to do all these things?

Primarily because it's a life goal I've always wanted to do since I got into programming.

I've dabbled writing assemblers, games, and kernels, but never tied it all together..

Why am I calling it an Art project?

I want to go for a minimalist design in which pieces complement each other.

I think there is a natural tendency to want to re-implement existing expected behaviors,

due to lock-in from being accustomed to such approaches.

I want to avoid such things.

In Summary:

I want to pretend it's the 80s.

Next up:

Setting up a C cross-compiler,

booting a simple Hello World firmware in C (for later analyzing the assembly of),

and beginning to flesh out the language design spec.

Wish me luck! I plan to keep this up to date like a blog (unless the mods have something to say about it, *gulp*)
 
What platform are you looking for your language/OS/game?

Skeezix's ZikZak might give you a nice 80s throwback feel, it might simplify some of your work, and you can talk to the hardware designer :) Plus I'm sure Skeezix might be interested some additional input on the software front.

Good luck on your project(s) though
 
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