ptitSeb
Serial Porter
Here is Oolite, the Object oriented opensource Elite inspired game.
This is an almost vanilla compile, only screen resolution has been adapted to the Pandora.
(hint: to quit, do P than F2 to have the Quit option, or Shift-ESC to immediate quit, to launch, it's F1).
Also, note that the nubs are swith to FPS Mode, left nub as joystick, right nub as mouse. Use the left_nub and right_nub file (inside appdata/oolite) to change that.
Starting from Build 03, there are some keymap for the Pandora
{R} + DPad Left/Right = Yaw => , / .
{R} + DPad Up/Down = Speed => w / s
{X} = Laser => a
{B} = untarget => u
{A} = id => r
{Y} = ecm => e
{L} + {B} = target => t
{L} + {R} + {B} = target missile => shift + t
{L} + {X} = missile => m
{L} + {A} = Jump => j
{L} + {Y} = Hyperspace => h
{Start} = compass target => \
Backspace => toggle precision Joystick
Starting with Build 17, the backend for gl4es is selectable. The file ".es" (inside appdata/oolite) contains 1 o 2 depending on the backend use. Use 1 for the more compatible GLES 1.1 backend. Use "2" for the new GLES2 backend. Only the ES2 backend can use shaders.
Note that the detail level "Extra Details" is very nice, but will slow down the game play in a significant way when close to a planet.
Also, you can choose the "shrink" level apply on texture by creating a file name ".shrink" in appdata/oolite. Default value is "10". See github of gl4es for detail on the shrink value (in USAGE.md)
History log
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Build 19
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This is an almost vanilla compile, only screen resolution has been adapted to the Pandora.
(hint: to quit, do P than F2 to have the Quit option, or Shift-ESC to immediate quit, to launch, it's F1).
Also, note that the nubs are swith to FPS Mode, left nub as joystick, right nub as mouse. Use the left_nub and right_nub file (inside appdata/oolite) to change that.
Starting from Build 03, there are some keymap for the Pandora
{R} + DPad Left/Right = Yaw => , / .
{R} + DPad Up/Down = Speed => w / s
{X} = Laser => a
{B} = untarget => u
{A} = id => r
{Y} = ecm => e
{L} + {B} = target => t
{L} + {R} + {B} = target missile => shift + t
{L} + {X} = missile => m
{L} + {A} = Jump => j
{L} + {Y} = Hyperspace => h
{Start} = compass target => \
Backspace => toggle precision Joystick
Starting with Build 17, the backend for gl4es is selectable. The file ".es" (inside appdata/oolite) contains 1 o 2 depending on the backend use. Use 1 for the more compatible GLES 1.1 backend. Use "2" for the new GLES2 backend. Only the ES2 backend can use shaders.
Note that the detail level "Extra Details" is very nice, but will slow down the game play in a significant way when close to a planet.
Also, you can choose the "shrink" level apply on texture by creating a file name ".shrink" in appdata/oolite. Default value is "10". See github of gl4es for detail on the shrink value (in USAGE.md)
History log
=========
Build 19
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- Made minimum detail the default value (still configuration in the pause option screen)
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- Fixes to gl4es that improved lighting quality of GLES2 backend
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- Latest sources: 1.86
- Latest gl4es, with selectable backend (default to ES2 on Gigahertz and ES1.1 on CC & Rebirth)
- Shaders do work with ES2 backend.
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- Avoid writting to the NAND
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- Updated to 1.84 version
- Updated libs
- Switched to tremor (from vorbis)
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- Updated to 1.82 version
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- Compatible with Firmware 1.62 and later
- If on earlier firmware, no need to update
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- updated to latest glshim
- attempt to fix accessibilitie of special keys (namely "
|+", at least : works).
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- updated to latest glshim
- updated to latest openal, Speech Synthesis now work!
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- In synch with official v1.80
- updated to latest glshim
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- Make ANA screen more readable, by enlarging and changing color of fonts
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- Updated sources (now on v1.80)
- Fixed Market prices issue
- More try to fix OXZ Manager
- espeak support compiled in, but not working (don't use, unless you like silence)
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- Fixed NAND writting
- Fixed OXZ Manager
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- Updated to latest git source (v1.79)
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- Added "backspace" to toggle precision Joystick (left nub) roll/pitch
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- The downsize of large textures has been improved
- Fixed some missing graphics
- Use 1.77.1 as codebased
- The launch script put a copy of some plist file for easing hacking
- Fixed screenshot function (shift *)
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- Automatic downsize of large (i.e. > 256) textures (so even texture inside OXP)
- Keymap for Pandora
- Fixed texture issue with Radar
- Automatically create the AddOns folder
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- Downsized texture (fixing the short range map white background)
- Made the game to save in appdata/oolite/home instead of real home
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- Initial build
- Screenres adapted to the Pandora
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