Oxo V0.2


BenScar

What does this do again?
Joined
Jan 4, 2006
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435
Age
47
Location
UK, Near London, somewhere...
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Afternoon all,

My interface design isn't great, I'm working on that... Until I can create better designs I thought I'd make it so you, the players, can skin oxo anyway you want to (almost).
So here is v0.2, now skinable!

This has been a "can I do this" sort of project, although it might be fun to see how other people make it look.
These are the "default" skin and the "other" skin.
main.png
main2.png

Instructions on how to make your own skins are in the zip file and if you want to test them on a PC, there is a PC version available as well.

Available here:
oxo - Archive (waiting for the update email)
or
oxo - my webspace

PC version with SDL libraries
You'll need to get the GP2x zip file, as that has the instructions in it.

And, the source code is in the zip file as well, just in case anyone wants to take a peek.

Have Fun!
 
You should add a 0-player mode so it plays against itself. (Spot the reference.) I really would like to see how fast a modern processor can do that. Probably a few million games per second.. :)
 
Epicenter posted on Aug 6 2006 at 07:52 AM said:
You should add a 0-player mode so it plays against itself. (Spot the reference.) I really would like to see how fast a modern processor can do that. Probably a few million games per second.. :)

I'd rather play thermo nuclear war instead.
 
Last edited by a moderator:
I'm looking into some AI code at the moment, that'll be v0.3
With 2, 1 or no player options (if I can work it out!)

v1.0 will have global thermo nuclear war as an option as well :)
Might need SDL_Net for that though.....
 
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