Pandora Usb Video: Someone's Actually Played A Pandora!


CronoTriggerfan

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Notasaz just posted a YouTube video of the USB board working with a USB controller, playing Sonic. Check it out here! It's a small step, but these are the kinds of things people want to see before the preorder.
 
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So we can use a controller with this for games? I don't really think that will be necessary with the device controls already.
 
well it would be nessasary for multiplayer or if you had it connected to a monitor and you wanted to play with a wireless controller :)
 
Plus the fact that the Pandora does not have any form of keyboard or controls at the moment. So you can quite simply say that this is a first, To actually see someone playing and controlling a game, Rather than watching a rolling demo displayed on the screen.

It`s progress. :)

Trooper
 
Mjlink said:
nice one hand Sonic control!
In fact that must have been knuckles, because he was flying!

And did anyone see the speed of Virtua Racing. Awesome!
 
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Wow, I've never tried to play Sonic with one hand but notaz seems to be skilled enough for this. :D
And SVP Chip also works onto the pandora, Picodrive looks ready to go, frame limiter on and Pandora underclocked and then rock'n roll! :D (I wonder if Pandora-picodrive itself could set it's clockspeed on demand)

JayFoxRox said:
Its still a huge let-down that the usb port requires a hub. They should include a small adapter to allow other usb speeds just by plugging it in or something similar.
I hope this works without a HUB (is this a hub between Joypad and PCB?) maybe the Pandora can emulate a virtual hub to bypass this weird 480Mbit USB issue?
 
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FRZ said:
So we can use a controller with this for games? I don't really think that will be necessary with the device controls already.

you could use it for playing games on TV-Out, etc.
 
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JayFoxRox said:
Its still a huge let-down that the usb port requires a hub. They should include a small adapter to allow other usb speeds just by plugging it in or something similar.
How do you know you need a USB hub? The thing on the wire in the video looks like a small plastic label.
 
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cool... now all we need to see working is a &%€$ING GPU. since this is primarily a games console, not a productivity / UMPC / web device, this is important.

the only demos we've seen have been proving the pure brunt of the CPU... even the quake2 video was running by software rendering. (aka a waste of devs' time porting.)
 
Pleng said:
Mjlink said:
nice one hand Sonic control!
In fact that must have been knuckles, because he was flying!

Yeah it's not a problem for me, I played the game in many ways (with half-broken gamepads, etc) when I was a kid.

techrock said:
JayFoxRox said:
Its still a huge let-down that the usb port requires a hub. They should include a small adapter to allow other usb speeds just by plugging it in or something similar.
How do you know you need a USB hub? The thing on the wire in the video looks like a small plastic label.

The big type A connector does need a hub to connect full or low speed devices (like gamepads), but supports high speed devices (like flash sticks) directly.
The small miniUSB connector can work in a host mode and supports all current USB modes, but needs a special adapter with ID pin connected to ground:
usbAdapt.jpg


I couldn't find where to buy it locally so I soldered one myself:
otgc0.png

otgc1.png

All tested and working :)

CC_machine said:
cool... now all we need to see working is a &%€$ING GPU. since this is primarily a games console, not a productivity / UMPC / web device, this is important.
The GPU maker has not released drivers yet, so you won't see any 3D stuff until they are done.
 
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