milkshake
Advanced Member
link to PXML?
				
			<?xml version="1.0" encoding="UTF-8"?>
<PXML xmlns="http://openpandora.org/namespaces/PXML">
  <application id="AroraRift32X" appdata="AroraRift32X">
    <title lang="en_US">Arora Rift 32X</title>
    <title lang="sv">Arora Rift 32X</title>
    <title lang="de">Arora Rift 32X</title>
    <description lang="en_US">Arora Rift conversion for Pandora with new 32-bit graphics.</description>
    <description lang="sv">Arora Rift i ny omgjord version för Pandora med helt ny 32-bit grafik.</description>
    <description lang="de">Arora Rift conversion for Pandora with new 32-bit graphics.</description>
    <version major="0" minor="0" release="1" build="0"/>
    <exec command="./Start_Game.sh" background="false" standalone="true"/>
    <author name="Black Curtain Studio" website="http://www.blackcurtainstudio.com" email="blackcurtainstudio@gmail.com"/>
    <categories>
      <category name="Game"/>
    </categories>
  </application>
</PXML>
	<PXML xmlns="http://openpandora.org/namespaces/PXML">
    <package id="AroraRift32X">
    	<version major="0" minor="0" release="1" build="0" type="release"/>
    	<author name="Black Curtain Studio" website="http://www.blackcurtainstudio.com"/>
        <titles>
  	  	<title lang="en_US">Arora Rift 32X</title>
  	  	<title lang="de_DE">Arora Rift 32X</title>
  	  	<title lang="sv">Arora Rift 32X</title>
    	</titles>
    	<descriptions>
  	  	<description lang="en_US">Arora Rift conversion for Pandora with new 32-bit graphics.</description>
        	<description lang="de_DE">Arora Rift conversion for Pandora with new 32-bit graphics.</description>
        	<description lang="sv">Arora Rift i ny omgjord version för Pandora med helt ny 32-bit grafik.</description>
        </descriptions>
    	<icon src="my-icon.png"/>
    </package>
    <application id="AroraRift32X" appdata="AroraRift32X">
    	<exec command="./Start_Game.sh" background="false" standalone="true"/>
    	<version major="0" minor="0" release="1" build="0" type="release"/>
    	<!-- This program's version -->
    	<author name="Black Curtain Studio" website="http://www.blackcurtainstudio.com"/>
    	<!-- Optional email and website, name required -->
    	<titles>
  	  	<title lang="en_US">Arora Rift 32X</title>
  	  	<title lang="de_DE">Arora Rift 32X</title>
  	  	<title lang="sv">Arora Rift 32X</title>
    	</titles>
    	<title lang="en_US">Arora Rift 32X</title>
    	<!-- Extra <title> block for compatibility with OS versions before HF6 -->
    	<descriptions>
  	  	<description lang="en_US">Arora Rift conversion for Pandora with new 32-bit graphics.</description>
  	  	<description lang="de_DE">Arora Rift conversion for Pandora with new 32-bit graphics.</description>
  	  	<description lang="sv">Arora Rift i ny omgjord version för Pandora med helt ny 32-bit grafik.</description>
    	</descriptions>
    	<description lang="en_US">Arora Rift conversion for Pandora with new 32-bit graphics.</description>
    	<!-- Extra <description> block for compatibility with OS versions before HF6 -->
    	<licenses>
  	  	<!--<license name="GPLv2+" url="http://www.gnu.org/licenses/gpl-2.0.html" sourcecodeurl="http://openpandora.org/sources/package.tar.bz2"/> -->
        	<!-- Optional url and sourcecodeurl, mandatory name -->
    	</licenses>
    	<previewpics>
  	  	<pic src="./preview/pic1.jpg"/>
  	  	<pic src="./preview/pic2.jpg"/>
    	</previewpics>
    	<info name="Arora Rift 32X Readme" type="text/html" src="readme.txt"/>
    	<!-- the categories has to conform to the FDO categories, those will be enforced by the schema and libpnd! -->
    	<categories>
  	  	<category name="Game">
  	  	<!-- Main category: a category like "Game", "Graphics", "Network", etc -->
  	  	<subcategory name="ActionGame"/>
  	  	<!-- Subcategory 1: a subcategory, like "BoardGame", "StrategyGame", "ActionGame" -->
  	  	</category>
    	</categories>
    </application>
</PXML>
	I'm not sure, how do I do that? I though this tool appended everything for me? At least it says so.have you appended the PXML file to the squashfs (or ISO) archive?
Yeah, I add the whole game folder to the tool and it appends the xml for me. I just tested to open the PND after I created it to see if everything worked.it does but you dont feed it an existing PND unless its already workinguse the tool to package your files for you.
+1Since the thread is bumped, just want to say thanks to Foxblock for this great tool. Handy for anyone, not just devs!
	