[Ported Game] Duke Nukem 3D - EDuke32


Funny that it only seems to affect some textures and not everywhere.
 
Does anyone ever remember playing this on the Tapwave Zodiac??....quite good I'd declare.
 
Oh well, could've been an easy fix, but with those screenshots it seems we're out of luck. But would be still interesting what causes that issue...
 
Yeah, if the cause is known, there might be a workaround.


There are no such problems with hand crafted gles afaik.
 
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Thats correct. Just copy the whole autoload folder to appdata and it should pick it up.


Be sure to make some swapfile on a cc pandora.
 
Thanks.

Will try as soon as I have time.
I gave it a try. My experiences are as follows.  Let me know if you find a way.

Zipped HRP in autoload folder, no swap file, rebirth edition Pandora

  • selection window opens, but is blank.  waited 20 minutes, nothing happened.
Unzipped HRP in autoload folder, no swap file, rebirth edition Pandora

  • Starting standard eduke opens fine, but no HRP.
  • Starting OpenGL eDuke loads HRP menu, crashes a little in loading new game
Unzipped HRP in autoload folder, 1025MB swap file, rebirth edition Pandora

  • Starting standard eduke opens fine, but no HRP.
  • Starting OpenGL eDuke loads HRP menu, freezes loading first level at 46%.
 
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I downloaded the HRP finally and resized textures by 50%

I have managed to get the menu working in Mid Res and it looks very nice with the resized textures...

I cannot seem to actually get in game though.

EDIT: Got it working - disable detail textures and models. They crash the game.

Anyone interested in the midres pack? It's just a batch resize on the textures
 
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Tried the new gl Version but it still appears to do faux 3d mouse look :-$ even when selecting to use the gl mode

Could you supply the midres pack? :)
 
I downloaded the HRP finally and resized textures by 50%

I have managed to get the menu working in Mid Res and it looks very nice with the resized textures...

I cannot seem to actually get in game though.

EDIT: Got it working - disable detail textures and models. They crash the game.

Anyone interested in the midres pack? It's just a batch resize on the textures
If you could upload the mid res texture pack it would be nice.

If the high res pack crashes I as well have to resize everything.

As It's exams time at university I'm happy if I find time to at least install the game and test some working mods.

If I get a working version I'll give it a try.
 
Finally installed the gog version on my computer :) .

Game works nice but right nub horizontal movement is too slow for me.

Already set the mouse sensitivity to high.

I already adjusted the controls for Shadow warrior and don't like the default controls here as well.

Especially things like kick and starve left are on Q.

If I'd send you my adjusted config files would you test them and maybe update the PND?

I made them more like the ones I made for Jedi Knight.

Jump on X button,

Toggle weapon on O and P

Toggle item on K and L.

Clear useless stuff and buttons which are used for 2 actions.
 
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I think I posted already that models crash the game.


I can include a better config if you send me one :)
 
Ok, I've put the .zip file into the autoload folder.

As loading takes longer and the font of the menu is different it seems to work.

Game doesn't look different for me.
 
Textures will be sharper due to being twice the games native resolution.

The enemies won't look any better since model support crashes and 2D alternatives are not provided since the idea is you use the 3D models. So enemies and some other things will still be low res.
 
So here is my config file:

Next/previous weapon: O and P

Next/previous item:       K and L

Item shortcuts:              U, J, I, N, M, K (Also easy to reach with your thumb)

Weapon shortcut:         1-0

Crouch:                         A (Action button)

Jump:                             X (Action button)

Open:                            Y (Action button)

Kick:                              B (Action nutton

Shoot:                           R trigger

Item:                              L trigger

Terminal:                       Tab

Menu:                            Start

Map:                              Select

Show Score:                  Space

as I don't have experience with the game I don't know how important the Kick is.

Is it's more important than the items Kick has to be on the L trigger.

The config file is not "clean" yet. So there are still useless keys.

It's just a test as I'm not sure what to do with the kick.

If the controls are ok for you I'll delete the useless keybindings and reupload it.

File has to be unzipped and goes into /appdata/duke3d/.eduke32
 
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