Ps1 On The Gp32? What Could Come Of This?


Good one Tobriand! :)

Man! Some people bitch!!!

If you dont want to use it, dont put it on your SMC!!!!

Simple as that! Nobody's forcing you! Not many people have thought about the fact that the groundwork could be being done here for what cvould be the first good emulator on the GP32's possible successor!

I maen, if the code was working on a GP32, I'd imagine it wouldn't take much to tweak it to run like a beast on whatever Gamepark have up there sleeves next.

Quit bitchin' and leave people to enjoy the possibility.
 
If this type of method is being used to emulate a CD based machine then i wonder how well a NeoGeo CD emulator would work out, considering it is of lower specced than a PS1 and would run faster to a degree. Owning a NeoGeo AES (such as myself) is a really good experience. I would love to see this baby run on a Gp32! :)
 
Ah-ha! Another neo-geo.com'er! Yeah, a NGCD emulator would be fantastic and probably a whole lot more realistic than PS1. But we'll probably have to wait for the GP64 for any of this to become a reality :(
 
all this pessismism ;) only on a gp32 board.

is it due the long years of abuse from gamepark? idont know but everytime something is announced it is immediatly followed by people shitting on it.
 
OmarNawaz posted on Oct 20 2004 at 02:31 PM said:
all this pessismism ;) only on a gp32 board.

is it due the long years of abuse from gamepark? idont know but everytime something is announced it is immediatly followed by people shitting on it.

We're not shitting on it, we're just being realistic. A PS1 emulator would be fantastic but you can't expect much from a console that struggles with the SNES.
 
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I'm not bitching, i'm living in reality. The reality is PS1 will never be emulatable properly or remotely properly on the GP32. Everybody knows this but everybody doesn't want to believe it. I want to see something that has no 3d hardware run something like the first tekken.

Someone once told me, on this board, a while back when I first got my GP32, now over a year old, that in order for the GP32 to run an emulator properly it should be 3x as powerful as the original machine.

Here is specs for the ps1

CPU: 32-bit RISC (33.9MHz)
RAM: 2MB, 1MB Video RAM
Graphics: 3D Geometry Engine, with 2D rotation, scaling, transparency and fading and 3D texture mapping and shading
Colors: 16.7 million
Sprites: 4,000
Polygons: 360,000 per second
Resolution: 640x480
Sound: 16-bit 24 channel PCM


I want to see the GP32 handle that kind of 3d performance. No chance. And there's no point in getting excited about something thats not going to happen. So until something comes out from this. i'm entitled to my opinion in saying that nothing will come of this.
 
Mmmmm, But a pocketpc with NO 3d hardware (Only a frame buffer), A 400mhz arm processor and wm2003 dragging it`s heels can turn a good speed at ps1 emulation. Even 200mhz versions of said machine don`t do too bad either.

Don`t knock it till you`ve tried it. ;)

Trooper
 
extremegamer, i'm sure everyone here understands that it's not gonna run FFIX like a charm, or any other commercial game for that matter.

HOWEVER

that doesn't make you less of a prick.
 
trooper posted on Oct 20 2004 at 05:26 PM said:
Mmmmm, But a pocketpc with NO 3d hardware (Only a frame buffer), A 400mhz arm processor and wm2003 dragging it`s heels can turn a good speed at ps1 emulation. Even 200mhz versions of said machine don`t do too bad either.

Don`t knock it till you`ve tried it. ;)

Trooper

exactly lets say a volt mod and ram upgrade later it might be playable ridge racer and alot of early games worked for me on a 200mhz ppc oced to 224mhz it wasn't perfect because alot of background software was running.

8mb ram is too little i reckon because i needed to 16mb to run, if it does get released there would alot of dead gp32's out there killed by their owners. :lol:
 
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Extremegamer: We all know it isn't going to be a playable emulator, but it is a cool tech demo. Youre just being an ass, and showing it.
 
perhaps we dont need that much ram(not rum ;) ).. remeber the PPC has a os running in the background and the gp32 nothing
 
Sonic-NKT posted on Oct 20 2004 at 11:47 PM said:
perhaps we dont need that much rum.. remeber the PPC has a os running in the background and the gp32 nothing

I think many here have had too much "rum" if you think anything playable will come of this. :D

Comparing SNES emulation to PSX is a bit of a stretch too. The GP32 struggles with the 4Mhz SNES, how the hell does anyone think this PSX "emu" will be anything useful? I am not saying it shouldn't be done, if the coder wants to waste his time that is up to him.
 
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extremegamer posted on Oct 20 2004 at 04:26 PM said:
I'm not bitching, i'm living in reality.  The reality is PS1 will never be emulatable properly or remotely properly on the GP32.  Everybody knows this but everybody doesn't want to believe it.  I want to see something that has no 3d hardware run something like the first tekken.

Someone once told me, on this board, a while back when I first got my GP32, now over a year old, that in order for the GP32 to run an emulator properly it should be 3x as powerful as the original machine.

Here is specs for the ps1

CPU: 32-bit RISC (33.9MHz)
RAM: 2MB, 1MB Video RAM
Graphics: 3D Geometry Engine, with 2D rotation, scaling, transparency and fading and 3D texture mapping and shading
Colors: 16.7 million
Sprites: 4,000
Polygons: 360,000 per second
Resolution: 640x480
Sound: 16-bit 24 channel PCM


I want to see the GP32 handle that kind of 3d performance.  No chance.  And there's no point in getting excited about something thats not going to happen.  So until something comes out from this. i'm entitled to my opinion in saying that nothing will come of this.


Most games on the PSX run at 320 x 240 (like 99.9%) not 640 x 480 though. I think only a couple ran at 640 x 480.
 
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how can anyone complain about this
this just completely boggles my mind
any new software for the gp32 should make a people happy
how can you be so, i don't know, like that

anyone who discurages developers from writing software should be shot, burned, and shot again

and think
what if something really really amazingly good came out of this
you haven't even seen the emulator run

LDChen you have the strength of a bear that has the strength of two bears!
you rule
 
DaveC posted on Oct 21 2004 at 01:03 AM said:
Comparing SNES emulation to PSX is a bit of a stretch too. The GP32 struggles with the 4Mhz SNES, how the hell does anyone think this PSX "emu" will be anything useful? I am not saying it shouldn't be done, if the coder wants to waste his time that is up to him.

Why is he wasting his time? Just because it might not be playable doesn't mean it isn't worth the effort.

A - he might be able to learn something from this experience and perhaps pass that on to other coders for the benefit of all.
B - if the GP64 is backwards compatable (I hope!) then maybe some of this work could be put towards a playable PS1 emu on that platform.
 
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there are quite a few post in this thread that keep referencing the GP64 or GP32 2, and it isn't even official that a new system will be released. And there's probably a good chance that it won't be released. So you can't even really say that this "project" would be good for the GP32 2 or the GP64 until its confirmed that there actually is going to be a GP64 released.

As for me being an ass and a prick. Yes I am i will admit it, people in my life tell me that everyday, but I don't care. I will continue to believe this is either fake or a complete waste of time until I see something. All i am doing is agreeing with everybody else on the board that this "project" is far fetched and a waste of time since the GP32 has problems even emulating SNES. But yet i'm the only one getting flamed for my comments. Thats fine. Its just a message board doesn't bother me, none of you know me and I don't know any of you. All i'm saying is i'm not getting excited over this. When I show off my GamePark i will not be mentioning anything about PS1 emulation. This whole topic is just false hopes.
BUT...
on another note. If this does come to light. The SMC acts as the hardware of the PS1 and the CD right?? So does the so called 4mb rom size limit going to affect this?
 
extremegamer posted on Oct 21 2004 at 10:44 AM said:
All i am doing is agreeing with everybody else on the board that this "project" is far fetched and a waste of time since the GP32 has problems even emulating SNES. But yet i'm the only one getting flamed for my comments.

No, everybody else doesn't think this is a waste of time. Far fetched? Maybe. Waste of time? No. There's a big difference.
 
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you can shut up now, extremegamer. the last thing a developer needs when he's working on something is people bashing his efforts. it's not a fake nor a waste of time. whether or not it will satisfy your personal needs is not LDChen's or our concern. i don't believe in the saying "if you don't have anything good to say, shut up", because sometimes things need constructive criticism. telling the developer to go do something else so maybe he'll do something more useful for YOU, is just being an egotistical fuck.

i feel much better.
 
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