Release [Rebirth Comp] Ballion


gruso

thunderbox
Joined
Feb 28, 2008
Messages
7,461
Age
44
Location
Sydney, Australia
Website
pandorapress.net



There doesn't seem to be a thread for this, and I'd already written my thoughts on the entry, so I'm starting one on behalf of Juergen Urban.


I'm a sucker for Arkanoid, so I was very happy to launch this and realise what type of game it was. (No, I didn't even read the description first). I'm only 4 or 5 levels in, and I can see this getting very devious. :D Figuring out the blue blocks and skulls level, although not too cryptic, was a very rewarding moment. Those little gaming moments are always golden. This game looks like it'll require a good mixture of dexterity and puzzle solving. Cool tunes too.


Suggestions (perhaps these could be special play modes):


- Faster ball speed. Repeated playthroughs will feel a bit slow in the early stages otherwise.


- Arkanoid-like bounce angles. This would be stupidly hard, I think, but fun.
 

DaMummy

Soldier Paste
Joined
Nov 5, 2009
Messages
4,417
Age
34
Location
Ohio
i also suggest being able to move ball faster/slower(maybe) with up/down on dpad
 

porg

Active Member
Joined
Oct 6, 2008
Messages
779
Location
Vienna, Austria
Cool game! Key assignment + menu feel Pandora native!


Inquiry: Remember music on/off setting for next program start!
 

devzero

Still Fresh
Joined
Dec 9, 2011
Messages
12
I am the developer of the game. The first version for the Pandora was running with SDL and was very slow at full screen. I tried to optimize it and I tried the optimized SDL, but SDL is unusable at this point. Then I ported it to OpenGL and it was fast as you can see. I can't make it faster, because OpenGL can't switch faster the screen. This also doesn't run faster on a high end computer. The game was designed to move the ball one pixel and not two. Anything else currently breaks the gameplay and makes it unplayable. I can only drop frames to get it faster.


Saving the music state makes sense.


Currently I don't have the time to optimize it, compared to other stuff it runs really stable and it seems that I will not get under the first 7.
 

sandwhich

Still Fresh
Joined
Nov 11, 2011
Messages
64
Would you mind to make it opensource software then, so maybe someone else can fix that? I really like the idea of the game, but the slow ball kills a lot of potential fun.


But nice game anyway, thanks for your work. :)
 

devzero

Still Fresh
Joined
Dec 9, 2011
Messages
12
I decided for GPLv2 and uploaded the source code here: https://github.com/jur/Ballion


Later I will try to improve the game and I want also to port it to further game consoles.


Earlier or later I want to release a level editor which is running in RISC OS.
 
Top