There were a few more than the Super FX chipTokiopop said:You mean the Super FX chip?
I would say almost certainly, since my PSP 1000 can run games like Star Fox pretty well (and that used the SFX chip).
Yeah, there were many! Every game used a differant one, the FX chip was Nintendo own creation, and they changed it for each realese. Many third parties just made there own chips to suit there needs. The Nintendo/Sony playstation would have put an end to all that sillyness! Well at least maybe?WizardStan said:There were a few more than the Super FX chipTokiopop said:You mean the Super FX chip?
I would say almost certainly, since my PSP 1000 can run games like Star Fox pretty well (and that used the SFX chip).
Or putting too much money into assets and not enough into writers and programmers. Nothing worse than a beautiful looking game that plays like shit, is buggy as hell, and whose storyline is a pile of vomit.Alpha2 said:The cost of video games today is supposedly due to the high budgets required for the man hours needed to make HD games. Higher Poly counts mean more man hours, HD resolutions mean larger and better looking images for textures and longer rendering hours for HD FMV video. Better audio means licensing more expensive music and more time on audio and SFX production. The price is justified, the problem is simply companies not being able to manage their budgets better to do it all cheaper.
I would have to agree with you because on my PSP 1000 I can play star fox around 90% depending on what all is going on in the game. Also Star Ocean runs if not full speed than close to it.Tokiopop said:You mean the Super FX chip?
I would say almost certainly, since my PSP 1000 can run games like Star Fox pretty well (and that used the SFX chip).
#1 GameMaster said:I would have to agree with you because on my PSP 1000 I can play star fox around 90% depending on what all is going on in the game. Also Star Ocean runs if not full speed than close to it.Tokiopop said:You mean the Super FX chip?
I would say almost certainly, since my PSP 1000 can run games like Star Fox pretty well (and that used the SFX chip).
So I would have to say that you shouldn't have any worries about the Pandora running those games.
mindlord said:Or putting too much money into assets and not enough into writers and programmers. Nothing worse than a beautiful looking game that plays like shit, is buggy as hell, and whose storyline is a pile of vomit.Alpha2 said:The cost of video games today is supposedly due to the high budgets required for the man hours needed to make HD games. Higher Poly counts mean more man hours, HD resolutions mean larger and better looking images for textures and longer rendering hours for HD FMV video. Better audio means licensing more expensive music and more time on audio and SFX production. The price is justified, the problem is simply companies not being able to manage their budgets better to do it all cheaper.
Rathum said:mindlord said:Or putting too much money into assets and not enough into writers and programmers. Nothing worse than a beautiful looking game that plays like shit, is buggy as hell, and whose storyline is a pile of vomit.Alpha2 said:The cost of video games today is supposedly due to the high budgets required for the man hours needed to make HD games. Higher Poly counts mean more man hours, HD resolutions mean larger and better looking images for textures and longer rendering hours for HD FMV video. Better audio means licensing more expensive music and more time on audio and SFX production. The price is justified, the problem is simply companies not being able to manage their budgets better to do it all cheaper.
Or in the case of the PC version of Modern Warfare 2, they just tacked $10 on the price for the hell of it. The extra $10 on console games is supposed to cover the licensing costs -_-
Alpha2 said:Rathum said:mindlord said:Or putting too much money into assets and not enough into writers and programmers. Nothing worse than a beautiful looking game that plays like shit, is buggy as hell, and whose storyline is a pile of vomit.Alpha2 said:The cost of video games today is supposedly due to the high budgets required for the man hours needed to make HD games. Higher Poly counts mean more man hours, HD resolutions mean larger and better looking images for textures and longer rendering hours for HD FMV video. Better audio means licensing more expensive music and more time on audio and SFX production. The price is justified, the problem is simply companies not being able to manage their budgets better to do it all cheaper.
Or in the case of the PC version of Modern Warfare 2, they just tacked $10 on the price for the hell of it. The extra $10 on console games is supposed to cover the licensing costs -_-
Yeah most often a 60 dollar PS3 or 360 multiplatform game costs 50 for PC, even in the earlier days of multiplatform porting for consoles and PCs PC games would be at least 5 dollars less. I can't imagine pay 60 for a PC game EVER. But then again MW2 is a fairly kickass game, I'd ALMOST argue it's worth the same price even on PC.
Someone posted a link to a report a month or two ago that made me very sick to my stomach. Advertising budget eclipses development budget. I will say differently: the commercials, magazine inserts, and promo material cost more than the game actually took to produce.mindlord said:Or putting too much money into assets and not enough into writers and programmers. Nothing worse than a beautiful looking game that plays like shit, is buggy as hell, and whose storyline is a pile of vomit.Alpha2 said:The cost of video games today is supposedly due to the high budgets required for the man hours needed to make HD games. Higher Poly counts mean more man hours, HD resolutions mean larger and better looking images for textures and longer rendering hours for HD FMV video. Better audio means licensing more expensive music and more time on audio and SFX production. The price is justified, the problem is simply companies not being able to manage their budgets better to do it all cheaper.
Many things contribute to the Pandora's gaming hype, a lot of it is due to old school emulation and porting. However, the system will shine, for many people for, as a PSX/N64 and maybe a PSP(who knows?) handheld emulator.Alpha2 said:There are several Console Emulators I can't imagine NOT seeing ported to Pandora in the first 6 months. Not counting the computer ones like Amiga and Atari
(some of these are already around of course)
-NES
-SNES
-Genesis/MD/CD
-TG16/Duo
-GB/GBC/GBA
-Neo Geo
Of lesser visibility but hopefully in development quietly:
-Lynx
-Sega Master System/gamegear
-(a few lesser known consoles that I've only briefly enjoyed in the past but cant quite name at the moment but I'm sure other people are hoping for too.)
fearofshorts said:I think one of the main reasons why they cost more for consoles is piracy. But not in the way that you would think.
AFAIK, you can't pirate games for the PS3 or XBOX360 yet. Therefore people have no alternative but to buy them.
With PC games, if the prices are too high people will just pirate them (which is already happening with our current prices), but I think that the games publishers have figured out that they can afford to raise them.