Alex.
Retired
- Joined
- Aug 24, 2005
- Messages
- 4,616
I am thinking about tackling a spaceshooter game with C & SDL, and before I start doing much I need to decide upon how the scrolling background graphics would be handled. My two methods would either be a tilemap (more efficient size-wise, more flexible, but risking to become repetitive) or large whole graphic files that will scroll progressively. I'm undecided which approach to use, any ideas?
- Alex
- Alex