Space Harrier on the 32X is my favorite version of that game and one of my favorite SEGA shmup games. Back to the topic...yes SEGA was big with coin ops but with the advent of consoles coin op sales suffered greatly. Sort of comparable to going to the movies vs watching DVD/Bluray on your flat screen tele on the couch.Sega were big in the Coin-Ops though eh?
Some great simulators and cabinets from the good ol' days ... when there were actually places around still to play them
Space Harrier, Outrun, Hang-On, After-Burner, Thunder-Blade, Sega Rally... ahhh...
Bit harsh. Pre SMS Sega were a relatively small Japanese affair, amongst many others. While the SMS was more powerful than the NES, and launched earlier outside Japan, really it ought to be given how old the Famicom design was by then. Still, they brought out some cracking games for it, and one thing I like about it is how long they supported if for - they produced SMS versions of quite a few MegaDrive games.SEGA failed miserably in the hardware dept. The list goes on and on....Nomad,32x,CDX,Sega Master System,Sega CD 1,2,,,Genesis 1,2,3 ,Saturn ,Game Gear and the never to come true NEPTUNE. I am not even mentioning pre SMS when Atari was king.The company just scrambled around to try to out do Nintendo and Sony but they could not. They came close for a spell but eventually fell behind in sales. Too many ideas and changes in a short period of time frustrated,angered,alienated and confused too many gamers.
Yes I think it is widely accepted that the best Virtua Fighter port is the 32X version not only on the Pandora but on any console. It was a revolutionary game for it's time.Bit harsh. Pre SMS Sega were a relatively small Japanese affair, amongst many others. While the SMS was more powerful than the NES, and launched earlier outside Japan, really it ought to be given how old the Famicom design was by then. Still, they brought out some cracking games for it, and one thing I like about it is how long they supported if for - they produced SMS versions of quite a few MegaDrive games.SEGA failed miserably in the hardware dept. The list goes on and on....Nomad,32x,CDX,Sega Master System,Sega CD 1,2,,,Genesis 1,2,3 ,Saturn ,Game Gear and the never to come true NEPTUNE. I am not even mentioning pre SMS when Atari was king.The company just scrambled around to try to out do Nintendo and Sony but they could not. They came close for a spell but eventually fell behind in sales. Too many ideas and changes in a short period of time frustrated,angered,alienated and confused too many gamers.
As I understand it, the Mega CD/32x cockup was mainly due to Sega not keeping their north American arm on a short enough leash, so yeah, that's a fair call. The Saturn as originally designed was underpowered, and as far as I can tell, really quite strangely designed, and Sony got one up on them by designing a simpler more powerful system. Still, at least the hardware itself is robust and my second hand Saturn is still in perfect working order, which is less than can be said for a lot of Playstations out there.
On the other hand the Game gear was a great bit of kit. Shame it ate through batteries and they made it with cheap capacitors that all went pop after a few years (and mostly seem to be weird sizes that I'm having trouble sourcing). But for me it was the right thing at the right time - the Gameboy felt really old tech by 1991.
It's fair to say Sega dropped the ball with the MD/Gen expansions and the Saturn, but the SMS, base MD and Dreamcast are easily amongst my favourite consoles still.
Out of interest, what's the best way to play Virtua Fighter on the Pandora? There was a 32x version, wasn't there?
Bit harsh. Pre SMS Sega were a relatively small Japanese affair, amongst many others. While the SMS was more powerful than the NES, and launched earlier outside Japan, really it ought to be given how old the Famicom design was by then.
Well I'm not saying it's wrong, per se.. just that one little difference contributed to a lot of it.D'oh! Shame on me for quoting Wikipedia almost verbatim.
Vot? No. Nonono.I shall have to track down a copy of VF 32X. Does it really play better than Saturn VF2?
but its so fun to lead them to their doombiggest gaming mistake - did not save enough Mudokons...!
YES Virtua Fighter for 32X it is the best version and generally considered to be.D'oh! Shame on me for quoting Wikipedia almost verbatim.
And for getting my NES and SMS release years mixed up (ta, renegadechic)
I shall have to track down a copy of VF 32X. Does it really play better than Saturn VF2?
Having both versions myself I respectfully disagree. The 32x has the superior AI and fluidity of character movement. This is widely known and accepted by others and myself. One can always find information pro and con about any game vs game on the web.http://www.hardcoregaming101.net/virtuafighter/virtuafighter.htm
is a very thorough trip through all versions of the virtua fighter games. Virtua Fighter for the 32x is an amazing achievement, and it plays really well considering the hardware it runs on, but it is really no match for either VF or VF2 on the Saturn. The video game critic certainly is giving a higher score to the 32x version, but that is in the context: Amongst other Genesis/32x fighting games, and other fighters for its contemporary platforms, it is amazing. VF2 on the Saturn is competing against Tekken 1-2-3 and Battle Area Toshinden on the PS1, and in that environment it gets a more average score (which I'm certain not everybody would agree with, either). But pitting the 32x versus the Saturn? No way José.
Try the SEGA 32X version on the Pandora and please let me know your thoughts?Never got into the VF games really, seemed laggy, always preferred Tekken and SF games by a long shot. Think I only played the arcade versions though, not played either 32X or Saturn