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The Pandora Port Request Thread

Discussion in 'General Discussions' started by Chip, Aug 8, 2008.

  1. ptitSeb

    ptitSeb Serial Porter

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    The exe is not stripped, ok, but the static libraries it use may not have debug info.
    The backtrace shows 2 entry point with details and all other without...

    Yes, of course you can put "#pragma GCC optimize 0" in some files, and it may works.
     
  2. Magic Sam

    Magic Sam Forever Homebrew

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    Hi all :)

    @ptitSeb : I added "#pragma GCC optimize 0" to menues.c, but to no avail: the game crashed again with a bus error...

    I'll try to make "-g" work throughout the code to pinpoint the location of this issue. I'm done with the "trial and error" way of debugging things :p

    Cheers, Magic Sam
     
  3. Kharg

    Kharg Still Fresh

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    Farox likes this.
  4. levi

    levi Still fresh, damnit!

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    The original source is to be built using msvc and targetting windows. Looks a bit of a faff to port to linux. The 3DS source I've looked at looks a little less crusty, though there's still going to be a fair chunk of work to get it building on linux. Maybe the Vita version is nicer, but I've not looked yet.
     
  5. Farox

    Farox Certified Guru

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    the most interesting is the 3DS one, for the presence of the Wii code...but sure it need some work to build and work properly.
     
  6. ptitSeb

    ptitSeb Serial Porter

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    I tried the Windows version. Very nice game, It would be great on the Pandora indeed :)

    I'll see what I can do.

    One note: the data doesn't seems to be on that github. Do you know if it's on purpose? Can't the data be put on a github repo of the game?
     

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