Probability Of Running Uae?


skeezix posted on Sep 28 2005 at 04:09 PM said:
Well, for the gp2x I Was rather figuring to tackle these three things..

1) CaSTaway :)
2) ScummVM
3) UAE

But it depends what everyone else is up to.

I'll be doing CaSTaway regardless, as well as Hatari and STonX and my own TosEmu and the merger of all of them into one fat mega-ST-emu :)

jeff
Good plan! A suggestion for ScummVM - could you let us control the speed of the mouse via a menu option (and so let us change the speed in-game)?

BTW, did anybody ever bite on DJWillis's offer for help for the GP32 version?
 
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Esn posted on Sep 29 2005 at 03:47 AM said:
skeezix posted on Sep 28 2005 at 04:09 PM said:
Well, for the gp2x I Was rather figuring to tackle these three things..

1) CaSTaway :)
2) ScummVM
3) UAE

But it depends what everyone else is up to.

I'll be doing CaSTaway regardless, as well as Hatari and STonX and my own TosEmu and the merger of all of them into one fat mega-ST-emu :)

jeff
Good plan! A suggestion for ScummVM - could you let us control the speed of the mouse via a menu option (and so let us change the speed in-game)?

BTW, did anybody ever bite on DJWillis's offer for help for the GP32 version?

My method of mouse speed could be used for this. This method is where you have a slower speed but when a designated button is pressed the mouse speeds up and when you let off of the button the mouse speed returns to the original speed again. I suggested this for simulating speed in analog or trackball games like Missile Command. This way you could use the slower speed when precision is needed but then press the button to speed up when you need to move over the screen quickly.
 
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I'm more partial to using the button to slow the cursor down when the extra precision is necessary, but it shouldn't be too hard to accomodate both camps on this one...


...Hey, let's tie the cursor speed to the volume rocker! (Or not...)
 
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