Recent content by john4p

  1. john4p

    Release [Beta] UAE4All with new GUI

    Of course the 1GHz and Rebirth Pandoras can also display 50Hz - I meant the Pandora in general is still the best device for portable Amiga emulation due to its 50Hz capable display. Btw., I only have a CC Pandora (suffices for all the Amiga games that I like). Ah, so easy. ;) Great work -...
  2. john4p

    Release [Beta] UAE4All with new GUI

    Whoa, first you fixed Lionheart and now this - incredible stuff! How did you figure out which Opcode was broken and how to fix it? Lionheart and Slam Tilt not working correctly and Cinemaware games running too fast were the only things left that bothered me in UAE4All. Time to dust off my my...
  3. john4p

    Pandora is WAY overpriced????

    The Pandora was an amazing device when I bought it for 250 Euros in 2008. It runs stable at 1050 MHz and I still almost use it daily. Hats off to ED for being able to sell devices with twice the RAM and guaranteed 1GHz for 700$ - 5 years later. ;)
  4. john4p

    Nvidia's Project Shield - 'Android & Tegra 4 inside'

    and: "The D-pad is still a work in progress but NVIDIA’s Jason Paul told me that in the end, he wants to be able to perform a  “Hadoken” move from the Street Fighter game, which is demanding on the D-pad."
  5. john4p

    Nvidia's Project Shield - 'Android & Tegra 4 inside'

    Awesome news. This is the 2013 jack of all trades gaming handheld which the Pandora was in 2008.
  6. john4p

    Release [Beta] new version of UAE4All

    Two suggestions should you feel bored: 1) between UAE 0.8.14 and 0.8.17 Lionheart was fixed. With UAE 0.8.14 it shows the same severe gfx errors as in UAE4All, with UAE 0.8.17 they are gone... 2) It Came from the Desert and the bombing- and strafing-missions in Wings run too fast in UAE4All...
  7. john4p

    Release [Beta] new version of UAE4All

    Working as advertized - nice xmas present indeed.
  8. john4p

    Release TinyLauncher Run Amiga WHDLoad Games

    Yes, [R] = right shoulder button. [R]+Q quits most WHDLoad-games and returns to Workbench/TinyLauncher. It emits both "numpad multiply" and F10 - most WHDLoad games have set one of these keys as quit-button by default. It Came from the Desert runs too fast because UAE4All lacks "cycle-exact...
  9. john4p

    Release UAE4All 2.0

    Hold fire works fine on Pandora. Android port thread is here: http://eab.abime.net/showthread.php?p=856931#post856931
  10. john4p

    Release UAE4All 2.0

    Most games are in lores so there is quasi no difference between hires and lores. But it does make a little difference due to notaz' scaler. The picture looks slightly different if you have a 640x200 sdl_surface and scale it up to 768x480 or if you upscale a 320x200 sdl_surface. Between...
  11. john4p

    Release UAE4All 2.0

    New version up: http://repo.openpand...ail&app=uae4all TomB added HIRES-mode (Workbench doesn't look ugly anymore), improved the status line, fixed some bugs and cleaned up the quite messy sourcecode a bit. You can change between lores and hires in the display settings menu or just use the...
  12. john4p

    Release UAE4All 2.0 with hires

    That always was a thorn in my side. When I shifted the gfx 1 pixel to the left all the colors where shifted as well - white became yellow for example (maybe the bits from green and blue get shifted to red and green and blue is all 0 then). Only an even amount of horizontal shifting let the...
  13. john4p

    Release UAE4All 2.0 with hires

    Yes it does change resolution, but it looks the same because the gfx of the KS1.3 workbench-disk is in lores (like most games). But if you boot e.g. a Workbench ADF you'd see the difference because the fonts look good in hires and ugly in lores.
  14. john4p

    Release UAE4All 2.0 with hires

    No, you're still using the old pnd.
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