I was tempted to rewrite all the code to C++/SDL, but that seems like quite a big task for an amateur programmer such as myself. If anyone else fancies porting it I would gladly let them take the responsibility! ;)
Well, if their primary concern at the time is getting a windows version out, and their team is comprised of DirectX experts, why waste time teaching them OpenGL from the get-go?
They're using Steam for the closed beta, they will make the full version DRM free. And Tim's just announced it will be for PC, Mac, Linux, iOS and Android.
Haha no, coming along nicely, but still a long way to go! Curiosity just got the better of me :P
By the way, do we get to write a little advertising blurb to go with it? My submission has an accompanying website, and if I just just upload a pnd to the ftp server that won't get seen!
This is pretty much my position. I've never contributed anything to a competition (or anything for the pandora before) but I'm determined to have something ready for this one. Of course there are many far greater devs in the community, I'm going in with the assumption that I won't win anything...
I don't agree with that. I think generally people will vote for whichever submission they consider to be the greater addition to the Pandora's arsenal, not to which one they think the submitter put the most work into.
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