Mario Royale it is now called DMCA Royale
Download link at the end of the author's page (bi-lingual page and game, just choose the English version)
There's a donate button at the end of the page, should you like to donate.
It seems like in game design, cross-genre is more the norm than it is in fiction.
I dabbled in some roguelike development during the 7DRL section, though the second time the map flowed a little weirdly, and I use numbers based terminal GUIs for certain functions instead of what one might more...
What changes will I need to prepare for when switching to writing narratives for games, instead of novels? I used to write fiction that could more easily adapt into a game, but these days I tend to write a bit more about abstract puzzle solving than pure action.
I write very near future, almost...
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Twin Dragons is a brand new game for the Nintendo Entertainment System (NES). Help us bring it on a real cartridge for your console!
Started in october 2016 and initially meant to be a platformer prototype for the Nintendo Entertainment System (NES), Twin Dragons...
What is Lugaru?
Lugaru (pronounced Loo-GAH-roo) is a cross-platform third-person action game. The main character, Turner, is an anthropomorphic rebel bunny rabbit with impressive combat skills. In his quest to find those responsible for slaughtering his village, he uncovers a far-reaching...
Here is GameLV, an OpenSource point'n click Adventure Game.
The game use SDL and OpenGL (using gl4es) and runs well on all Pandora model. This is mostly vanilla code, not much to add.
Faster video (skippable with Space)
Attempt to have bigger fonts...
Here is Vangers, a mix between Sandbox RPG and Racing games.
This game sis from 1998, and is still commercial, only the Engine is opensource. So you need the data from the full game to play it (it can be found on Steam of GoG). If you have the GoG version, the data can be automatically...
Here is SDL-Ball, an opensource clone of DX-Ball / Megaball
This one use glshim, and the Batch mode of it to provide decent framerate. Still, with the EyesCandy on, when a lot of brick explode it can be slow.
I advise to turn EyeCandies OFF on CC model (and may be also on Rebirth model).
Here is yet another Ur Quan Masters PND, this time it's the HD mod.
The pnd is huge (more than 800 Mb), as all assests have been redone in HD (pictures, musics...).
The game use glshim, and seems to works fine on all Pandora model, without the need of any swapfile.
Note that this is a vanilla...
"We invite you to explore and participate in our project to develop Nox Archaist, a new RPG for the classic Apple II platform. We are attempting to create a new game that represents an evolution of the classic fantasy CRPG games of the 1980s like Ultima, Bards Tale, and Wizardry. Nox Archaist...
Here is CuboSphere, a clone of Kula World
The game use glshim and is quite fast on the Pandora, even on CC model.
And here is a video of the gameplay on the Pandora by Ingoreis.
It's preconfigured for Pandora (keymap and fullscreen), and it's huge, with more than 400 levels!!!
Here is MiceAmaze, a clone of ChuChu Rocket.
The game use glshim, and can be played with DPad + ABXY or Mouse (nubs/touchscreen).
Some Pandora customization (screensize, keymap).
Here is Vorton, a remake of the CPC Game Highway encounter
The game use SDL, and is fullscreen thanks to omapdss driver.
Go there for a review of the original CPC version of the game: http://www.crashonline.org.uk/20/encounter.htm
Note that the game is not 100% finished, only the spanish...
Here is Secret of Ultimate Legendary Fantasy Unleashed, or SoulFu.
The game is pre-configured for the Pandora (so minimum details and keymap for Pandora), but everything can be configured in-game. Gigahertz model can use all details, but it's a bit slow.
All the sources are inside the PND...
Here is Pacman, a clone of ... Pacman.
The game use SDL2 (and glshim), and not much to say. It's pretty faithfull to the original (at least visualy and on the sound side too).
There are some glitches in the main menu "demo" and the game is not centered, but that doesn't alter the gameplay...
Here is Reaper, a 3D futuristic flight combat simulator.
The game use glshim, and is playable on Gigahertz.
On CC, it seems the default graphic driver freeze when you loose. I haven't tried with other driver.
The keymap as been adapted to Pandora:
DPad or Left pad : direction
Left Click /...
Here is Egoboo, the OpenSource 3D Dungeon Crawler
This version use gl4es, and is playable with correct framerate (> 15fps) on Gigahertz. You get around 10fps on CC (removing shadow and using low res textures). The game doesn't need fast framerate so it is playable even with that low framerate...