gl4es

  1. ptitSeb

    Release Shogo - Demo

    Here is the Demo of Shogo: Mobile Armor Division from Hyperion software The game use box86 and gl4es. It seems pretty smooth on a Gigahertz model. Go to configure to setup a good keymap. History log ========= Build 01 ----------- Initial build
  2. ptitSeb

    Release Neko Puzzle

    Here is Neko Puzzle, a puzzle game from Lexaloffle The game use box86 and gl4es to run. Also, I needed to hack the binary a bit as it used a statically linked SDL2 library. The hack was needed so SDL2 recognize Pandora keymap. Game use GLES1.1 backend and should run on all Pandora model...
  3. ptitSeb

    Release Chicken Invaders: The Next Wave Demo

    Here is the Demo of Chicken Invaders: The Next Wave, a casual shoot'm up from InterAction The game use box86 and gl4es. It should be fast on all Pandora model, and run with all SGX driver version (it use GLES1.1 backend). History log ========= Build 01 ----------- Initial build
  4. ptitSeb

    Release The Curse of Issyos

    Here is The Curse of Issyos, an arcade game from Locomalito The game, once again, use box86 and gl4es (using GLES2 backend) to work. It can be a tad slow even on a Gigahertz model (and the graphic overlay is turned off at start). Still, the game is enjoyable. /!\ Latest version don't like some...
  5. ptitSeb

    Release EFMB

    Here is EFMB, an arcade game from Locomalito As with all Locomalito games (and all games done with GameMaker2), Endless Form Most Beautiful use box86 and gl4es (with the gles2 backend) to run. Only the DPad is used to play this game. History log ========= Build 02 ----------- Repackaged to...
  6. ptitSeb

    Release Heretic 2 Demo

    Here is the demo of Heretic 2 The demo is the original x86 linux version by Loki, patched to handle 800x480 "widescreen" pandora screen. It use box86 and gl4es and is really playable, at least on a gigahertz model. Note that keymap is not changed and should probably be modified to be more...
  7. ptitSeb

    Release Descent 3 Demo

    Here is the demo of Descent 3 for Linux This demo is the original Linux x86 Loki version. It use box86 and gl4es to run. You will need to configure the keymap to enjoy it. History log ========= Build 01 ----------- Initial build
  8. ptitSeb

    Release SRB2Kart

    Here is SRB2Kart, a "Mario-kart" like game with a Sonic theme The game use Sonic Robo Blast 2 Engine. This build use SDL2 and gl4es to run. On first start, go to options to configure keys (defaultare not really Pandora friendly) and configure screen (default is 1280x800, wich makes the game too...
  9. ptitSeb

    Release Maldita Castilla

    Here is Maldita Castilla, a freeware game from Locomalito inspired from Ghouls and Ghost and other... The game is the Linux x86 version, and use Box86 and gl4es (with GLES2 backend) to work. It also needed the data to be read/write, so all data is uncompressed on the first run. The game also...
  10. ptitSeb

    Release Gaurodan

    Here is Gaurodan, an Arcade game from Locomalito. The game use Box86 and gl4es to run (with the GLES2 backend), and use the Linux release of the game. It does run on CC model, but some level (like the 3rd one) may be a bit slow at time. Speed is fine on Gigahertz model. History Log =========...
  11. ptitSeb

    Release GearBoy

    Here is GearBoy, a new opensource GameBoy / GameBoy Color emulator. This GB/GBC emu feature high compatibility and precision. I have packaged it with Picklelauncher. It is similar to the previously released Gearsystem emulator, but for Gameboy... The Keys are {X} / {B} for A/B Start/Select are...
  12. ptitSeb

    Release Julius

    Here is Julius, an open source re-implementation of Caesar III You'll need the data of the original game to play this one. Not much to say, it was a simple compile'n package job here. It use SDL2 & gl4es. History log ========= Build 01 ----------- Initial build
  13. ptitSeb

    Release HydraSlayer (graphical version)

    Here is HydraSlayer, a mathematical RogueLike. This is the graphical version of HydraSlayer. The console version is already on the repo. Using latest gl4es, the OpenGL version now works fine, so I decided to create a separate PND for it. History log ========= Build 01 ----------- Initial release
  14. ptitSeb

    Release PNES

    Here is PNES, the Portable NES. This version of NEStopia is maintained by Cpasjuste, and is part of the PEmu suite. It use SDL2 and OpenGL (so gl4es). Default keymap should be Pandora compatible. History log ========= Build 01 ----------- Initial build. Adapted to Pandora. Refined frameskip...
  15. ptitSeb

    Release PSNES

    Here is PSNES, the Portable SNES. This version of Snes9x is maintained by Cpasjuste, and is part of the PEmu suite. It use SDL2 and OpenGL (so gl4es). Default keymap should be Pandora compatible. History log ========= Build 01 ----------- Initial build. Adapted to Pandora. Refined frameskip...
  16. ptitSeb

    Release Pacman Arena

    Here is Pacman Arena, an opensource remake of Pacman, with added missile and bombs The games use gl4es for rendering, but unfortunatly, isn't really complete. The 1 level is perfectly playable, but it's not a complete game. Still an interesting concept. Use {X} to launch a missile and {B} to...
  17. ptitSeb

    Box86 - Linux Userspace x86 Emulator

    Box86 is a Linux Userspace x86 Emulator with a twist: unlike other solution, this one doesn't need a full chroot environnement to works. The software is very young, so it's still full of bugs and incomplete (or missing) features. What you do with for now: Launch a few Linux games (including...
  18. ptitSeb

    Release Airline Tycoon Deluxe

    Here is a Launcher for Airline Tycoon Deluxe This is just a launcher for the Linux version of the game, so you'll need to have the original game. Either put the gog shell script installer in appdata/atdeluxe (it will be detected and data autoextracted is name is gog_airline_tycoon_deluxe_*.sh)...
  19. ptitSeb

    Release Destination Sol

    Here is Destination Sol, the open source continuation of the Arcade exploration and shooter game of the same name. The game is Java8+, so I embeded a custom build of Jre9c (with hotspot) in the PND. Also this version use gdx (and so gl4es). Source are modifies to force fulscreen, but that's it...
  20. ptitSeb

    Release Shattered Pixel Dungeon

    Here is Shattered Pixel Dungeon, the fork of the traditionnal RPG Pixel Dungeon The game use Java (that must be installed) and GDX (and also using gl4es for OpenGL context). Appart from forcing fullscreen 800x480, it's a vanilla build. History log ========= Build 04 ------------ Update to...
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