ekianjo
Hardcore Member
You could also use grsync, pointing to a server you own to backup your saved games. that should work fine on Pandora.
Basically your saves follow you, so if you upgrade to 1GHz or later down the line Pandora 2 your saves will follow you automatically there, added to if we can get desktop functionality you could continue where you left off on a desktop emulator.Can anyone explain what can be the purpose of this ?
How many megabytes of data can take a collection of savegames ?
And what is the advantage of the need to be connected to play local games ?
Or I'm losing the point ?
Exactly something like this would be neat!if you happen to lose your save files, or your memcard crashes, a "cloud" sync backup would be a great thing to have. id be happy if something like pndmanager had a button that simply syncs your saves in appdata with your account on repo
Well this is why I mentioned that it could be that the PXML would export the types of things to sync - And yes savestates are not generally cross emulator compatible, but native saves (SRM, memcard, flash) generally are. I know that if I could code it... I would have done already... :SNot sure it's good for saves, my PCSX save directory takes over 400MB as you need 1-2MB per savestate (even compressed) for something like PSX, I can guess N64 would be similar. Depending on emulator, the savestates are often incompatible with anything on PC, so there is not much point to sync with it in those cases.
Not sure it's good for saves, my PCSX save directory takes over 400MB as you need 1-2MB per savestate (even compressed) for something like PSX, I can guess N64 would be similar. Depending on emulator, the savestates are often incompatible with anything on PC, so there is not much point to sync with it in those cases.
