Emulators Optimization


Thanks for the information notaz.

The FCEU standard renderer is probably just not that fast. NES games should rarely have more than a small number of mid-frame events spaced decently far apart (in fact, have to be several dot cycles just to allow spacing of multiple dot clocks), so a segmented scanline renderer using event timestamping or threading (so called "catch up" method) shouldn't be that much slower in usual cases.
 
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