Yep, roguelike is def a bad term here, grid and turn based are the correct ones as you stated.
Still, I get alot of people juggling controls when playing this and trying again does not get better quick enough.
I could add tutorials, board-like or huds into it to help, like Advanced wars type overlay, but I wanted to keep the game area clean of these all.
Can´t use sound for that as it will get annoyingly repetitive, and I already use one to mark the moment the player gets ready for his turn.
I still suspect the controls could be improved to help that but can´t wrap my head around it.
I do want the game done this week though, so it will probably stay this way.
