I think the game is almost ready for wider distribution.
Yes and No. I think your "almost" means the same.On the one hand it really makes fun, network play works most of the time without problems and a little Hase community is already growing.
On the other hand I learned on this board, that the very first impression is very important. It was hard work (including shameless whining) to get new attention for Hase after the first prototype was nice, but not very playable.
I plan to make a new major release in some months (yeah, sorry, plural) adding a way better physics with improvements in the moving, falling damage and no stucking. Furthermore I will add more weapons, improve the old ones, add a tutorial and fix many little bugs and issues I can't fix without breaking the game at it is. And I don't want, that people have to download a new version on a daily basis.
So maybe the next version is better suited for your mentioned wider distribution. The fun of Hase doesn't lay in the graphics, but the game idea and the implementation. It doesn't need to be done as fast as possible. Let's rather wait and get positive feedback than increasing the community now with people, who need to handle a version, which is soon™ outdated (and people repeating all the feature request, which make sense, but are already known (like decreasing the max power for the weapons)).
Anyway. Somewhen in the next weeks I will start a (more or less) closed beta for people, who WANT to get new versions on a daily basis, so stay tuned!
PS: Version is 18.104.22.168 now, changelog is boring.