Ziz
Advanced Member
- Joined
- Jan 15, 2006
- Messages
- 3,583
Heya!
I am working on Hase again and as my changes are not related to the Software release of Hase 1.4 and 1.5 I thought I make a new thread for this. If you don't know Hase yet, feel free to download it from the repository. Seriously: No download -> no opionion.
I have a long todo and started with the most important part: The movement.
The problem was, that it made fun to float in space, but it wasn't really possible to control the position accurately. Furthermore from time to time you just get struck. I tried to fix this. The default movement is now very slow just like in Worms or Hedgewars. You still make small jumps, but the force of the jump depends on the gravity, so the jump is always very short even with low gravity.
With pressing the jump button you can make the previous far jump to move faster. If you press the jump button twice you do a high jump. This jump also depends on the gravity around you. It is not very high, but enough to jump on other players or other small obstacles.
So this means: At some point you will be captured somewhere. And this is intended. This is a gravitation-artillery-fun-game, so I tried to make hit and run harder.
Furthermore the items bounce now, the items and the player are flinged away when hit, the levels may have holes in them, the min and max power of the weapon is reduced and you can't use the build tool as aiming help anymore
This video shows the former changes. Enjoy.
https://www.youtube.com/watch?v=rsrHlZYn6mc
Greetings,
Ziz
PS: Yes, the AI is still stupid. Yes this is on my todo
I am working on Hase again and as my changes are not related to the Software release of Hase 1.4 and 1.5 I thought I make a new thread for this. If you don't know Hase yet, feel free to download it from the repository. Seriously: No download -> no opionion.
I have a long todo and started with the most important part: The movement.
The problem was, that it made fun to float in space, but it wasn't really possible to control the position accurately. Furthermore from time to time you just get struck. I tried to fix this. The default movement is now very slow just like in Worms or Hedgewars. You still make small jumps, but the force of the jump depends on the gravity, so the jump is always very short even with low gravity.
With pressing the jump button you can make the previous far jump to move faster. If you press the jump button twice you do a high jump. This jump also depends on the gravity around you. It is not very high, but enough to jump on other players or other small obstacles.
So this means: At some point you will be captured somewhere. And this is intended. This is a gravitation-artillery-fun-game, so I tried to make hit and run harder.
Furthermore the items bounce now, the items and the player are flinged away when hit, the levels may have holes in them, the min and max power of the weapon is reduced and you can't use the build tool as aiming help anymore
This video shows the former changes. Enjoy.
https://www.youtube.com/watch?v=rsrHlZYn6mc
Greetings,
Ziz
PS: Yes, the AI is still stupid. Yes this is on my todo
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