skeezix
Internal Development
Just checking if anhyone has a huge brain on
You know, I really liked Time Bandits (most popular on the Atari ST, but there were other versions.) Of of the goals of Zot originally was to support a Time Bandits like game, which resulted in BombZ being created as sort of a cross between Time Bandits and Bomberman. Anyway..
Zot could easily produce most of Time Bandits these days, but the hard part for me is simply putting it (the levels) all together. (Writing engines is my thing, doing artwork etc, less so
So I'm trying to dream up a way of capturing the levels from that game. I haven't much free time of course with the hours I work, but I'm trying to come up with some creative cool way to find the level details.
For those who don't know, its a top down run and shoot game, old school:
http://www.codejedi.com//castaway/screenshots/screen83.png
The obvious attack is to disassemble the 68000 ST code and look for the data contained therein; its a bit of work due to it all being compressed in evil ways by packers, and really I'd just prefer to avoid this approach for now, but I may resort to it.
The second thought that pops into my head is finding an ST emu with a movie making funciton, or add a movie recording function to CaSTaway myself. Walk arond a level recording it, and then follow the movie and script up the level in Zot. Thats a tedious approach. Then again, I suppose not so bad in a way.. may not even need to video it, since some versions of the game have trainer modes hacked in.. so could likely just stand there forever being attacked and draw the level down on paper. Thats an idea. (Though there are a good 64 different levels in the game, rotated and flipped around to be 256..)
But I wonder.. anyone else have some totally out of the blue idea that woudl be cooler than me hacking the 68k code up and readin ghtrough it, or drawing the level down on paper?
jeff
You know, I really liked Time Bandits (most popular on the Atari ST, but there were other versions.) Of of the goals of Zot originally was to support a Time Bandits like game, which resulted in BombZ being created as sort of a cross between Time Bandits and Bomberman. Anyway..
Zot could easily produce most of Time Bandits these days, but the hard part for me is simply putting it (the levels) all together. (Writing engines is my thing, doing artwork etc, less so
So I'm trying to dream up a way of capturing the levels from that game. I haven't much free time of course with the hours I work, but I'm trying to come up with some creative cool way to find the level details.
For those who don't know, its a top down run and shoot game, old school:
http://www.codejedi.com//castaway/screenshots/screen83.png
The obvious attack is to disassemble the 68000 ST code and look for the data contained therein; its a bit of work due to it all being compressed in evil ways by packers, and really I'd just prefer to avoid this approach for now, but I may resort to it.
The second thought that pops into my head is finding an ST emu with a movie making funciton, or add a movie recording function to CaSTaway myself. Walk arond a level recording it, and then follow the movie and script up the level in Zot. Thats a tedious approach. Then again, I suppose not so bad in a way.. may not even need to video it, since some versions of the game have trainer modes hacked in.. so could likely just stand there forever being attacked and draw the level down on paper. Thats an idea. (Though there are a good 64 different levels in the game, rotated and flipped around to be 256..)
But I wonder.. anyone else have some totally out of the blue idea that woudl be cooler than me hacking the 68k code up and readin ghtrough it, or drawing the level down on paper?
jeff