Now, im new to GP32 so please dont flame if this already exists  
 
I hear how lots of emus work pretty good now that overclocking is proven not so dangerous. So instead of making each game overclock itself, why not make a universal program that overclocks the entire time, for all applications? Just an idea.
				
			I hear how lots of emus work pretty good now that overclocking is proven not so dangerous. So instead of making each game overclock itself, why not make a universal program that overclocks the entire time, for all applications? Just an idea.
	