Xgp Xgpmini Spec


I want the mini for 2 reasons:

1 - Just so I can own a blatant ripoff of the Gameboy Micro.

2 - I can chuck it in my pocket. Actually, I can fit my Atari Lynx in my pocket as well, but this will be much more comfortable.
 
If it runs quake3 on a 266mhz arm9 cpu then it must have some kind of a beast video card.

looking at the current magiceye products it looks like it is based on the VRender 3d if they use magic eye.

Information can be found here.

http://forum.mesdigital.com/product/soc_vrender3d.asp

looks like it shares the memory with the main memory which is a massive problem if both video and system memory for quake fits on 64mb.

EDIT:

Forget that. This graph shows it will allow video ram. DDR maybe.

http://forum.mesdigital.com/product/sdk_vrender3d.asp

Very good, depending on howmuch GP put in there.
 
slygamer posted on Mar 20 2006 at 03:21 AM said:
I wish the GP2X had a built-in rechargable lithium polymer battery.

Death to AAs!

And no, I'm not joking.


But you ARE a fool. You want to be dependant on Gp and if and when they, and only they will sell you replacements? When will people get it through their thick skulls *PROPRIATARY BATTERIES SUCK* you are at the mercy of the company. No freedom to buy batteries where ever you want. Next you will tell me you love DRM too ;)
 
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if only the GP2X had a 300MHz CPU, with a 133MHz FPU, these two handhelds would be out of the question ;) i agree with DaveC though, AA's are _MUCH_ easier to replace than Li-Ion, i once replaced my GBA SP battery and i felt like i was robbed of my 40 dollars...
 
Koba posted on Mar 20 2006 at 05:00 AM said:
if only the GP2X had a 300MHz CPU, with a 133MHz FPU, these two handhelds would be out of the question ;) i agree with DaveC though, AA's are _MUCH_ easier to replace than Li-Ion, i once replaced my GBA SP battery and i felt like i was robbed of my 40 dollars...


You can OC the GP2X to 250 some can do 300. It is close enough for me. FPU? Only needed if you want 3D. If you want 3D again get a PSP.
 
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The only reason I'm fine with the lithium-ion battery in the XGP Mini is because if it had a battery compartment, it would be like a tiny cube.
 
DaveC posted on Mar 19 2006 at 10:14 PM said:
Koba posted on Mar 20 2006 at 05:00 AM said:
if only the GP2X had a 300MHz CPU, with a 133MHz FPU, these two handhelds would be out of the question ;) i agree with DaveC though, AA's are _MUCH_ easier to replace than Li-Ion, i once replaced my GBA SP battery and i felt like i was robbed of my 40 dollars...


You can OC the GP2X to 250 some can do 300. It is close enough for me. FPU? Only needed if you want 3D. If you want 3D again get a PSP.
i have a PSP, but i was talking what if's nothing real, so i thought i would include fpu in my what if statement. it wouldn't hurt having a fpu... but anyways, the gp2x is fine for me, does everything i want it to do (and possibly do it better in later days *cough*snes*cough*)
 
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Not to sound anti-capitalist, but based only on the comments in this thread,
the XGPmini could put GPH out of business.

Will loyalty to the GPH team prevent
the community here from embracing XGPmini (sidestepping DaveC's legitimate
issue with proprietary batteries) ? There's a long thread about GPH's codebase
not being fully available; failing to "embrace the dev community".
Lately, the comments about GPH have a "don't count on them" theme. Is the
"honeymoon" over?
 
DaveC posted on Mar 20 2006 at 05:14 AM said:
FPU? Only needed if you want 3D.
Errrrrr since when? The point of a floating point unit is to carry out floating point calculations
And using floating point math would dramatically speed up things like emulation and even a lot of games if used correctly.
 
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DaveC posted on Mar 20 2006 at 05:14 AM said:
You can OC the GP2X to 250 some can do 300. It is close enough for me. FPU? Only needed if you want 3D. If you want 3D again get a PSP.
That's not true. FPUs are not only used in 3D applications. For example, the WMA codec in ffmpeg depends heavily on floating point operations. Flash players that use vector-based motion and graphics also depend heavily on these operations.

Please be more open-minded. An FPU would be a very good addition.
 
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vaustein posted on Mar 20 2006 at 01:57 PM said:
Not to sound anti-capitalist, but based only on the comments in this thread,
the XGPmini could put GPH out of business.

Thing aren't just "yes" and "no". Is the XGP selling now? When it will be? How much it will cost? Will it have issues? What about "open SDK" and GP's policies towards homebrew? Perhaps for many people it will be too small and uncomfortable? Perhaps GPH will have another model by then?

What we have now is a vaporware to ignite some interest and hype.
Just the same what was before the GP2x has started to ship.
We will only be able to tell how XGP/mini is good when we will get them into our hands. Before that it's only a talk.

vaustein posted on Mar 20 2006 at 01:57 PM said:
Will loyalty to the GPH team prevent
the community here from embracing XGPmini (sidestepping DaveC's legitimate
issue with proprietary batteries) ? There's a long thread about GPH's codebase
not being fully available; failing to "embrace the dev community".
Lately, the comments about GPH have a "don't count on them" theme. Is the
"honeymoon" over?

What "honeymoon" are you talking about?!

We got lots of issues with GP2x at the beginning, the GP2x wasn't exactly that cheap (the DS can be had for less), zero commercial support (as for now), the stick's menace, the LCD timings issues, the firmware bugs and bricking...
(I bricked mine just after few days after its arrival)

But the thing is... it's only such device on the market now.
(running Linux, portable, easy moddable, without nasty restriction for software development)

The mini will take some sales from GP2x for sure. However it doesn't mean the GP2x has to hurt because of it. The GP2x is very niche product where mini might appeal to much broader market. So far there were enough people interested in GP2x to sustain it. The original GP32 sold only 30.000 units and it was considered as a success. If company like GPH/GP could survie at such small volume without any exta revenues (I'm talking about licence fees for commercial developers) then things aren't looking that bad for GPH.
 
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Off topic, but:
That 'OS' (more like library stack) was used into only one or two early dreamcast games.
all Dreamcast had WinCE in em'
one or two early dreamcasts? what crack have you been smoking?
Sorry guys, Series-8 is right. As far as I know, San Francisco Rush was the only Dreamcast game to run on WindowsCE. The others probably ran on bare hardware HH style.

As for the whole "WinCE is a shot to the foot" discussion... well, maybe. Depends on how it's implemented. If it's done like on the Dreamcast, where each game is it's own OS, things could get interesting. It'd mean that the host OS (probably not Linux) would function more like a bootloader that removes itself from memory when a game (running under Linux, WinCE, HH) is loaded. It'd also mean OS privileges so complete MMU control is granted. :)D)
On the downside it'd probably be a horrid waste of space.
All this, of course, assuming GP took this route.

I'm a bit more worried about whether or not they're going to put in signing restrictions, where each game has to have some kind of signature to work. That stuff kills homebrew. >_<

Any way, I feel the GP2X's buttons are already cramped for my hands, so there's no way I'd get a mini.
 
The more I hear about these 2 consoles the more I love them. I'm just wondering what colours the XGPmini will be available in. In the animation on the index for GP it shows red and what minis, aswell as the black ones. Judging from the size of the mini, compared to the size of the had, that mini must be no more than 3cm tall :wacko: .

I'm guessing the mini will be marketed towards children and young teenagers, with the XGP marketed towards late teens and adults.


I'm suprised so many people are bothered about the XGP having an analog stick. It's concave, like DaveC's and it looks pritty low down. If it's a true analog stick, you will easily be able to make it act like a 4 way joystick/pad thing. If you really wanted to you could even make it act like the GP2X stick, with a huge throw distance and diagnally biased.
A D-pad would obviously be better for 2d games, but this will make do for me.

I'm just wondering what it means by "expand keyboard". Is there a keyboard hidden away in it somewhere, which can slide out, or is there an expansion socket hidden away that you can use to plug a keyboard in.
I wish there were some proper pictures of the bottom of the XGP, as there appear to be several ports.
 
TKF15H posted on Mar 20 2006 at 11:28 PM said:
Off topic, but:
That 'OS' (more like library stack) was used into only one or two early dreamcast games.
all Dreamcast had WinCE in em'
one or two early dreamcasts? what crack have you been smoking?
Sorry guys, Series-8 is right. As far as I know, San Francisco Rush was the only Dreamcast game to run on WindowsCE. The others probably ran on bare hardware HH style.

no no sorry you misunderstood us....what we meant was, ALL Dreamcast's are WinCE friendly, but only used it once. :)

No Dreamcast mention?
Wasn't Windows CE used in the Dreamcast ( R.I.P. )? —The preceding unsigned comment was added by 207.233.106.102 (talk • contribs) 23:33, 17 January 2006 (UTC).

Yes it was the fundimental operating system at work in the DC, however it was effecively a platform release based around CE2.01, not a core os release - it was unlike anything seen in the CE core world until CE5 more or less. So detailed comments show be reserved for the dreamcast page here on wikipedia. --C:Amie 20:55, 18 January 2006 (UTC)

http://en.wikipedia.org/wiki/Talk:Windows_CE
 
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Actually, you two misunderstood Series-8... He said two games ran CE, and the other two posts said all DCs ran CE. :p
 
vaustein posted on Mar 20 2006 at 11:57 AM said:
Not to sound anti-capitalist, but based only on the comments in this thread,
the XGPmini could put GPH out of business. 

Will loyalty to the GPH team prevent
the community here from embracing XGPmini (sidestepping DaveC's legitimate
issue with proprietary batteries) ?  There's a long thread about GPH's codebase
not being fully available; failing to "embrace the dev community". 
Lately, the comments about GPH have a "don't count on them" theme.  Is the
"honeymoon" over?

It may not put them out of business but it will certainly hurt sales and fragment he community. You will have devs that love squinting at small screens for some reason that will abandon the GP2X and go to the mini. You will have others that want analog sticks and 16:9 screens because "it is new" and move to that. What ever the reason these are certainly bad news if you like the GP2X form factor for emulators. Devs typically only develop for the system they like. If they like the one that you don't you are shit out of luck. Since it seems like eveyone is going mental over the XGP and mini for some odd reason, it isn't looking to good for the GP2X side of things.
 
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