How to calculate a price for the Pyra


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I'll do a campaign if need be (i.e. if we can't get enough preorders).

A campaign is nice, but there are a couple of things:

You get the money approx. 1 month after the campaign. With preorders, I get it right away - so that means: I can order the mass production right after I got enough preorders, but with a campaign, the delay would be another month at least.
A crowdfunding site takes 10 - 15% (don't know exact how much) of the price. So the Pyra would be 550 instead of 500 EUR.

So if possible, I'd like to handle this with preorders - and if that doesn't work, with a Kickstarter campaign.

I think 1 month more or less is indifferent (compared with total time development/etc/shipping), and even in that month soft can be tweaked and more tuned.

About 10-15% price increment: It may be crodwfunding attract much more buyers, and then it may be you get lower price for some components/work. On other side I prefer to pay 10% more and to have a bigger community and visibility (more people attracted to it and bigger community).

On other side, if normal preordes (w/o crowdfunding) doesn't work, and you need to go to crowdfunding we would not only lose 1 month but it may be 2 or more.

I think that today a crowdfunding campaign gives a lot of visibility and auto-feeding advertising, as lot of blogs/etc echoes that crowdfunding. Even people who doesn't know Pyra project, if reach it without crowdfunding then they may thint it is not reliable (because they don't know this poyect, they don't knoe your history , etc); while, if they reach to Pyra from crowdfunding they may think the opposite -reliable (althought crowdfunding obviously has nothing to do with being or not reliable). The sensation of reliability for them is very different. And, even better, you can show a real product/prototypes running in your cwrowdfunding campaing, while others only can show a render/mockup but nothing more.
 
Or to get second pyras and resell them for $$$$ because... undercutting is fun?
Maybe the backup units could share a serial number and MAC addresses (and... other stuff that conflicts ugly?) with the main one, so it's less practical to cheat this way.
 
If your idea is that people will only buy a spare to actually use as a spare, having both units share a MAC won't make it very difficult to use both since it is extremely simple to spoof that.
 
Maybe the backup units could share a serial number and MAC addresses (and... other stuff that conflicts ugly?) with the main one, so it's less practical to cheat this way.
Hell no! If I'd get a second unit I'd also want to use it with the first one in multiplayer games. Closing down an open handheld is a horrible idea.
 
This is a million, 10^6. The development costs should be around 10^5. I would call the upper limit a pretty conservative guess.
 
do an auction for the first working prototype? maybe you'll get a good chunk of change.
 
do an auction for the first working prototype? maybe you'll get a good chunk of change.
Seems likely. I didn't expect the prototypes for sale to sell out, and they went pretty quick. Maybe the price should have been a bit higher.
 
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