- Feb 3, 2004
- New York
I think he meant 180.
supaimposter posted on Oct 5 2005 at 08:10 PM said:You forgot 1 other handheld machine The Gizmondo, once firefly finishes the SDK this machine could do emulators realy well
400mhz and 128bit nvidia graphics card
Dont Underestemate it
nope, he's lost interest and now they want squidge to reveal some secrets to help them out.junker posted on Oct 5 2005 at 11:58 PM said:well just take out the giz pcb and toss it in a gp2x case and screen
ugliness & screen issue solved
anyway, has firefly finished the hack? last i read, not much was going about.
the giz is doing terribly, in the uk alone, argos have already decided to pull gizmondo stock from 300 branches holding it for the largest stores only due to lack of demand.supaimposter posted on Oct 6 2005 at 04:52 PM said:I think u'll find the guy is still working on the SDK i also hav'nt seen anyone pleading with squidge because squidge swapped his giz ages ago coz he couldnt crack it
I have ordered a GP2X because i like the look of it but u cant dismis the Giz and i suggest some of you look up your facts coz at the moment Giz is doing well and with the advent of Sat Nav software they are selling like hot cakes at the moment.
Wow. You were one of the first.elinscheid posted on Oct 7 2005 at 03:26 AM said:So from a 2-D standpoint, how do the two 200mhz Arm9 procs with 2-D acceloration compare to the PSP 333mhz proc and its graphics chip? Realizing that the GP2X isn't out yet, people who have tinkered around with the PSP's graphics chip might be able to tell me if they think the two systems have a similar strength in 2-D or not? I'm purely curious, nothing more. I can't wait for my GP2x to ship....
Edit: wow, I didn't realize how long ago I created this account for this forum, member number 97 :lol:
Link?...There is no second 333 Mhz chip. I think it was explained in the recent thread by Skeezix or maybe somewhere else...
howstuffworks.com said:Here's a rundown of the PlayStation Portable's technical specifications:
* Widescreen, backlit 4.5-inch TFT LCD monitor with 16:9 aspect ratio and 480x272 resolution
* MIPS R4000-based 333-MHz CPU
* Graphics sub-system running at 166 MHz on a 512-bit bus with 2 MB of DRAM, rendering 664 million pixels per second and 35 million polygons per second
* Graphics engine supporting directional 16- or 32-bit color, lighting, clipping, environment projection and texture mapping, fogging, alpha blending, depth and stencil tests, vertex blending for morphing-style effects, and dithering
(Source: Hot Chips conference at Stanford University)
* Media processor using another 2 MB of DRAM
* 3-D graphics processing using NURBS (Nonuniform Rational B-Splines) as well as conventional polygon rendering
* USB 2.0 port, Memory Stick port, Universal Media Disc slot, stereo headphone jack and WiFi wireless LAN port
* Built-in stereo speakers
* Rechargeable lithium-ion batteries
* Weight: 280 grams (9.9 ounces)
* Dimensions: 17 x 7.4 x 2.3 cm (6.7 x 2.9 x 0.9 inches)
skeezix posted on Oct 7 2005 at 08:41 PM said:GU can do about 5000fps pixel rendering, so it can blit 2d like a mother_ucker
I just realized that I was talking about this thread...Hanz™ posted on Oct 7 2005 at 04:51 PM said:Link?...There is no second 333 Mhz chip. I think it was explained in the recent thread by Skeezix or maybe somewhere else...