Cave Story Pnd


Zero3K said:
Anyone want to try their luck at making it available?
That's not a very smart thing to say in the very thread where GINGE's author pointed out that doing so would be disrespecting its license, is it? ;)
 
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If the instructions for wrapping a program in Ginge one's self aren't clear enough, or involve too many steps for most, I could see distributing a shell script as a separate program - no Ginge included - that could help. Still, even with that, the proper thing would be to get his approval for said script before making it available. Who knows, he may even approve of such a thing if asked!
 
Wouldn't it make more sense instead of wrapping the game with ginge everytime, to just wrap a launcher for said game? This way you could install Ginge once, update Ginge as you like, set up your game (or games) once but start your game directly afterwards. Provided of course, that Ginge likes command line options to feed it a game directly. Does it?
 
jottt said:
Wouldn't it make more sense instead of wrapping the game with ginge everytime, to just wrap a launcher for said game? This way you could install Ginge once, update Ginge as you like, set up your game (or games) once but start your game directly afterwards. Provided of course, that Ginge likes command line options to feed it a game directly. Does it?

Ok, but Ginge is a launcher itself isn't it. The script would have to check if ginge is on a sdcard and launch it with the program...
 
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