I noticed on my BLU that the areas that are supposed to be black are instead a dark grey. This is like this in both "PC" and "GP32" menu options. This makes the game look kind of more washed out then it should be. Black areas should be an RGB value of 0,0,0, they look to be something like 50,50,50. I think this was done to take into consideration the non-lit and FLU displays. With the BLU this should be changed by having a "BLU" option that is set this way. The non-black areas should be as they are, and black should be totally black so the effect is that the contrast will be better.
Does anyone know if I can hex hack the register values to achieve the desired result or how to do it?
Example:
Does anyone know if I can hex hack the register values to achieve the desired result or how to do it?
Example:
