1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Dismiss Notice

Pyra Learning OpenGL ES 2.0 for Pyra

Discussion in 'OpenGL ES and GLSL ES' started by kaprikawn, Jan 14, 2018.

  1. levi

    levi Still fresh, damnit!

    Joined:
    Oct 6, 2008
    Messages:
    9,321
    Location:
    Somewhere off the coast of the EU
    IIRC you can checkout each old release in git, make the changes and commit a change. The old release tag will move to your new commit, and you'll effectively have created a small branch off each old tag. If not, you may need to issue a new git tag to move the old tag. As always if in doubt copy your entire repo first as a backup.
     
  2. kaprikawn

    kaprikawn Member

    Joined:
    Sep 28, 2008
    Messages:
    346
    Location:
    UK
    Sounds easy enough. I'll create a dummy repo and test it once I get this problem fixed.

    On that...pocak was absolutely correct. Everything up to v0.2.6 works if I change mat4() to mat4( 1.0 ) which is a relief.

    Everything after that version (where I did a major rewrite for v0.3.0) usually displays the ship but nothing else. So at least I know where to start looking now, probably my mesh class is the most likely candidate.
     

Share This Page

Loading...