Pyra Learning OpenGL ES 2.0 for Pyra


Wally

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Ok this might also be the reason why Muppen 64 runs Fullscreen (and i had some issues on my Pyra to let it run because i missd some packages, ), its also OpenGL ^^ , but the Playstation Emulator only in Maximised Window Mode (Which is also at least most of the Screen)..
Mupen uses GLES and EGL. PCSX uses SDL 1.2.

Yes I am working on the port, might take a bit of time as i'm learning as I go ;)
 

ible

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do we just need to swap width and height here in SDL1.2?
line numbers included in the above link, but not very obvious:
Code:
https://github.com/spurious/SDL-mirror/blob/release-1.2.15/src/video/x11/SDL_x11modes.c#L1014-L1015
and other places where they use DisplayWidth and DisplayHeight. i imagine those are X11 macros, so maybe X11 is reporting the width and height incorrectly (or is reporting them pre-rotation).
 
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matzesu

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But even whitout OpenGL and SDL , the PCSX Runs quite decend, i think i should activate the FPS Meter of the Emulators, and the Mate System Diagnostic Software (that shows how many ram is used etc), to show how many power they need yet.. ^^
 
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