Release Minecraft (launcher)


Okay, so I can confirm that I got the Minecraft vanilla launcher working. It crashed to the log after a few moments but it worked once I got swap activated with swapfile.pnd.

So where do I copy over my optifined .jar from on my desktop?
I had installed the optifine mod through Windows, then simply copied the whole directly onto my Pandora(so the opftine profile came along too). There doesn't seem to be a lite version available for the newer optifine mods, so I used the latest beta I could find.
Huh. I copied my whole minecraft folder into the appdata folder overwriting the minecraft folder the PND made. Upon launching Minecraft PND I am asked to locate the .jar and it runs but gives me no Optifine profile option.

Am I supposed to move the minecraft folder into the folder that houses "home" and "launcher"? Also, does the folder need to be named ".minecraft"? I copied it off my Mac so it is not labelled that way.
 
Hey to any n00bs like me who weren't quite following along, I got it to work.

You need to copy your optifined ".minecraft" folder into the /pandora/appdata/minecraft/home folder after you have run the pnd at least once with a stock .jar. 

Still pretty slow, but impressive nonetheless.
 
Ok, was just coming back online to post something similar but I see I've been beaten to the punch !
 
Nice, ignoreis! Smooth enough!

Can I ask what your optifine configuration was? Is there any way to send configurations as a .cfg file or something?
 
hahaha, awesome! I love Stargate. When the nether was first introduced to the game I made a gate room on my server but it wasn't as nice as this.
 
Thx :)


When you want to join my Minecraft Server,then you will find the IP in the German Pandora Forum.


There is a Thread with it,little hidden :)
 
I dont like this new Forum Gui...just wanted to wrote here


is an new Video with Minecraft 1.8.8 and Optifine on the Pandora with onlineplaying on the Circuit Board Forum MC Server.


This is better as my Minecraft on my Netbook,wow fantastic Work Ptitseb ^_^
 
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@ingoreis: nice, and quite smooth (I guess you had a strong overclock on your gigahertz). I can see some "OpenGL error: 1280 (invalid enum)". I still don't really know how to fix the "enchanted" effect that is wrong, and may be that enum is a lead... Anything in the pndrun_minecraft.out related to that maybe?
 
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Maybe an Update of LWGL help?


http://minecraft.gamepedia.com/Tutorials/Update_LWJGL


Or a newer GLSHim?


A Google search end with this Error:


"Vertex shader(s) were not successfully compiled"


and then an OpenGL Error 1280 Invalid Enum from here:


http://stackoverflow.com/questions/10857335/opengl-glgeterror-returns-invalid-enum-after-call-to-glewinit


http://gamedev.stackexchange.com/questions/29990/opengl-glgeterror-returns-invalid-enum-after-call-to-glewinit


https://samebug.io/exceptions/187539/org.lwjgl.opengl.OpenGLException/invalid-enum-1280


Maybe one of that Link helps.


And i was on normal 1.2 GHZ here no Sysspeed overclocking and the GHZ Standard SGX :)
 
Maybe an Update of LWGL help?


http://minecraft.gamepedia.com/Tutorials/Update_LWJGL


Or a newer GLSHim?


A Google search end with this Error:


"Vertex shader(s) were not successfully compiled"


and then an OpenGL Error 1280 Invalid Enum from here:


http://stackoverflow.com/questions/10857335/opengl-glgeterror-returns-invalid-enum-after-call-to-glewinit


http://gamedev.stackexchange.com/questions/29990/opengl-glgeterror-returns-invalid-enum-after-call-to-glewinit


https://samebug.io/exceptions/187539/org.lwjgl.opengl.OpenGLException/invalid-enum-1280


Maybe one of that Link helps.


And i was on normal 1.2 GHZ here no Sysspeed overclocking and the GHZ Standard SGX :)

LWJGL version is fine for now in the Minecraft PND, and a newer GLshim, yes, if I understand what is wrong so I can fix it.


The message "OpenGL error 1280 Invalid Enum" is a generic error. 1280 is in fact 0x0500 "GL_INVALID_ENUM", one of the few error that you get when you do glGetError(). It can be related to mostly any operation, as most function has enum and can return GL_INVALID_ENUM. I might say it's the most common error code. And it doesn't seems related to the init of lwjgl but the an erreur in the gameplay.


Nevermind, I'll try to figure out how the enchant part is running...
 
Ok thx for trying it :)


Little Performance hints:


Swapping on SD Cards seem to slow the System more than swapping on fast UsbDongles.


A 4Bit or 8Bit Ressourcepack is realy recommend and set the -Xmx to 256m.


Using MC as Client for Online/Networkplaying work much more than a Single World because creating a World and walking in it use too much Cpu Power.


Maybe i find more Hints for a little more Speedup.


This Time work it realy good and maybe there are more little Performance Things to find in another Java Starting Arguments for me.


Tapatalk ist good working for me..the new Forum Gui is realy not mine.


Btw:


Is there any Chance for Tapatalk for the Pandora without Android? :)
 
I have updated the minecraft PND with newer libs (glshim, openal), hopefully a bit faster. And I checked, it still works with the new minecraft 1.9 :D

Build 06
----------

  • Updated many native libs
 
yay, people still play on my server :) i had a little downtime a couple of weeks ago. hopefully you guys weren't affected.
@ptitSeb if you have a minecraft account and would like to join pm me with your username and I'll whitelist you and send you the ip.
@ingoreis the same goes for you! I know you have a server of your own. maybe we could get some sort of bungeecord bridge going between both servers?

anyone else who'd like to join, just pm me your username. there is a thread somewhere in the offtopic section, too. forgot where.
 
My Brother wanted to play today MC on hims GHZ Pandora and he had maybe the Main Idea why many 3D intense Games slow down so much.

Do we have a shared Memory Grafics inside the Pandora?

What happen when a Game need too much VIDEORAM but i have a Swap?

Will the Pandora then expand that shared Ram so much that maybe the VideoRam is swapped too on my Swap-files/Swap-partitions?

When yes..is then there a Way to tell the Pandora to only swap the normal Ram Things and not the Video Ram Things?

Swapping Things from the VideoRAM will be very very more slowdown all 3D Things like Texture loading and other Things.

Maybe this is the real SGX Bottleneck?

And in that Case can we fix or expand the Videoram in the Pandora Start Options too?
In the Boot.txt i found the Option
"omapfb.vram=0:3000K"
Maybe we can change Things there for more VideoRam?

Sorry for my bad English..and all of these are only Thoughts :)
 
New build on the repo. most libs updated, and libGL now use the "fastmath" (not sure it helps in anyway).
Also, the runscript now detect the presence of an OptiFine jar in appdata/minecraft and will ask to launch it. That make the installation of OptiFine mod super easy (just put it in the minecraft appdata).

Build 07
----------

  • Updated many native libs
  • Added detection and launching of OptiFine mods
 
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