notaz posted on Oct 16 2006 at 10:13 PM said:changelog:
0.38List of things which need fixing:
- Reversed sprite drawing order. This is better at least in a few games.
- Pal games are now properly centered when scaler is disabled.
- Pressing left or right in ROM selector menu now does the same as shoulder buttons.
- Added CPU clock control, RAM timing and gamma options to the menu for conveniance.
major problems / need lots of work:TODO / problems to fix:
- Transparencies are not supported
- Performance should be better
Latest version is 0.38:
- [improved?] Sprite priorities
- The "Vol Min" or "Vol Max" text comes up in the middle of the screen out of nowhere and annoys people
- In some games the picture is not center
- Frameskip seems to be set at auto no matter what you choose.
- ROMs do not start from command line
- CPU speed would better be choosable in increments of 5
- Tecmo Super Bowl III: helmets when selecting a team are all red
- Megaman 7: messy after the intro, the graphics become garbled [it's custom chip emulation broken?]
- Street Fighter Alpha 2: Garbled graphics
- Equinox: sprite layers slightly wrong. Your character sometimes appears in front of objects when he is really behind them.
- Mario Kart map screen: sprite peiority problems
- Gradius 3 US: when you're trying to select a type for your ship, the other types are invisible instead of grayed out until you highlight them.
- Crono Trigger: sometimes after a fight, the sprites gets alot of random sprites around them
- Super Metroid 2nd level, after Cirrus Station: just keep going down the level and you'll eventually hit a section that is completely black
- Yoshi's Island: needs SuperFX emulation, which is now broken
- Super mario RPG: needs SA-1 emulation, which is now broken
download here
Thanks for the awesome release.
A suggestion though to put somewhere on this list would be to improve the sound, It is pretty rough on most games.
Hopefully that ASM sound core you wrote would help.
Fantastic job so far.
Last edited by a moderator: