Video Glasses Support?


borgqueenx

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I have some cool 3d video glasses, and i was wondering if these would work on the pandora. the glasses support anything with a video out, but my video glasses also support 3d. So i was wondering if the pandora would support that. That 3d games, would be real 3d(coming out of the screen effect).

I'm also wondering if more people have video glasses? :)
 
Depends. If its a single S-Video input on your glasses you can probably get it to work if the renderer spits out stereo video but the video will be quite low-res.
I will get an iWear myself but I'm going to wait for the new series.
 
I'm also wondering if more people have video glasses? :)


How do the glasses support 3D?
Does the software specifically need to support it? If so then Pandora software would also need to be specifically designed to work with the glasses. Or do you need to make 2 connections to your computer? If that's the case then it's not likely you'll be able to get the 3D functions of your glasses working.
 
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I have some cool 3D LCD glasses too. They work because NVIDIA has a stereoscopic vision driver that's available for any of their graphics cards, which splits the signal and alternates a left eye and a right eye view.

So, without the right software driver, the best you could get out of them with a Pandora is a regular, non-3D composite video signal.
 
JayFoxRox posted on May 17 2009 at 07:02 PM said:
Depends. If its a single S-Video input on your glasses you can probably get it to work if the renderer spits out stereo video but the video will be quite low-res.
I will get an iWear myself but I'm going to wait for the new series.
i also have a iwear:) the one that support 3d and high resolution. i could also choose a 80" screen, but i preffered a 60" screen, seems more beautiful because both glasses had desame resolution. (640*480)
i have no idea how to connect these to a pc though...it got 60herthz or something so it should be possible.

I hope i can play 3d on the pandora...but only time can tell i guess.
 
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There have been several threads about this:
http://www.gp32x.de/board/index.php?showtopic=46150&hl=
http://www.gp32x.de/board/index.php?showtopic=44055&hl=
http://www.gp32x.de/board/index.php?showt...3147&st=105

I've tried out a couple of different MyView glasses and one of the Vuzix models, and I think that Vuzix is head and shoulders above MyView. This is mostly because the MyView glasses allow light in through the front, so that you can see through them. But, when they do that, it sort of ruins the experience.

Basically, from what I understand, the 3D is done by taking advantage of the fact that s-video and composite use interlaced video. For example, if you send all even lines to the right eye and odd lines to the left, and give the even and odd lines images from slightly different perspectives, you should be able to get a 3D image. Although, we'd need software that takes advantage of this. Might also need hooks in the video driver for this; I'm not really sure.
 
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this can be a main topic to video glasses :)

Have some guys already tested this on a psp?
Try to get a 3d experience from a psp with 3d video glasses?

If it would work, im sure it will work on the pandora :D
 
3d p0rn?that would be 73l-l \/\/1 l\l !
also doom 3 3d!!!! even just a 3d blood splatter would justify my saving for those vuzixes coming out in summer!
 
borgqueenx posted on May 18 2009 at 03:32 AM) this can be a main topic to video glasses : said:
Have some guys already tested this on a psp?
Try to get a 3d experience from a psp with 3d video glasses?

If it would work, im sure it will work on the pandora :D
There is no question if it will work. It is as simple as emil10001 says, you just alternate every frame with the correct view for that eye.

It is mostly done in software, with access to the frame-buffer to make sure that the correct eye gets sent at the proper time.

The game needs to be written with 2 cameras that are placed to the sides of the 'normal' camera, so there are 2 'eyes' to see with, then they are sent to the 3d rig, usually by alternating the frames, Left, Right, Left, Right, etc. The glasses send each frame to a different eye.

The illusion is one of depth, each eye will be able to see objects from a different angle, just like real life. Objects farther away require the eyes to focus farther outwards and are drawn farther apart on the two screens, objects closer are drawn closer to the same position on the two screens. Optics make sure your eyes see both screens in the same place, even though the screens are in front of each eye, so you think you are seeing a single scene with objects at different depths.

There is a great need to keep them synched up, or the effect is one of swapping your eyes left for right, not pleasant, and can lead to headaches and eyestrain.

Go to MTBS3D.com and read around the DIY forums to learn about 3D. You have to play with it a bit and learn what is possible/impossible or likely/unlikely.

That said, it is not impossible on the PSP, but it isn't available now on current games, and likely won't be built into future games, or any add-on device (there are options for the PS2, they work kind of like an Action replay and change the way the rendering/display engine works to hack it into multiple "cameras" and display them properly for a 3D viewing system).

It could be done, but I don't think it will be done unless some very smart hacker(s) engineer game patches for the PSP (obviously you would need a TV-Out capable PSP, and a 3D viewing system). Considering the market for such software, people with 3D display glasses and a PSP, I don't see it happening commercially.
 
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nubie posted on May 18 2009 at 12:57 PM said:
It is as simple as emil10001 says, you just alternate every frame with the correct view for that eye.
Please don't read too much into my explanation of how this works. :D I was just making an educated guess based on what I've read and what little I know about the video standards. I couldn't really find much info on how this stuff actually works, so if anybody out there can find that info, awesome.

For those who actually have these glasses, it might be worth trying out the 3d plug-in in ioquake3 or quake 3 to see if it works. If you are able to test, please report back with results.
 
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I'm also wondering if more people have video glasses? :)


It's been my experience that these things are not very good, uncomfortable and ultimately give you a headache. The only convincing 3d I have ever seen is at Universal studios in Florida. The Honey I shrunk the Audience was great, plus it used other stuff like when the dog sneezed a hidden pisser sprayed a bit of water in your face (perfectly timed) and rats running up your legs.
The last time I used 3d goggles with the built in screens was about 2006, so unless the tech has gotten MUCH better and lighter I would expect continued headaches and discomfort.

Chris
 
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[/quote]

The last time I used 3d goggles with the built in screens was about 2006, so unless the tech has gotten MUCH better and lighter I would expect continued headaches and discomfort.

Chris
[/quote]

vuzixes are not too heavy....
anyway, howabout custom-3d?we could easily program in 3d blood splatters and depth perception into doom/quake.
instead of making everything 3d badly, make what we really want 3 to make it awesome!
besides,ho doesn't want to play doom 3 on the train with video glases?
also , 3D PORN!!!
 
video glasses come in many types.you got the crappy ones, and you got the good high resolution ones.
the resolution for a 80" screen is 640*480, but dont be fooled, it actually looked nice. I also thought that a 640*480 resolution would look aweful on such a big screen, but its really nice. especially when you play games like UT2004 in 3D.
 
borgqueenx posted on May 19 2009 at 03:25 PM said:
the resolution for a 80" screen is 640*480, but dont be fooled, it actually looked nice. I also thought that a 640*480 resolution would look aweful on such a big screen, but its really nice.
Well it's not a REAL 80" screen, is it? It's two very small screens which create the illusion of a large screen.
 
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Pleng posted on May 19 2009 at 06:56 PM said:
borgqueenx posted on May 19 2009 at 03:25 PM said:
the resolution for a 80" screen is 640*480, but dont be fooled, it actually looked nice. I also thought that a 640*480 resolution would look aweful on such a big screen, but its really nice.
Well it's not a REAL 80" screen, is it? It's two very small screens which create the illusion of a large screen.
yep, maby thats why the resolution doesnt look that bad.
 
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