And where does that leave those of us who use Mousepad all the time and don't ever touch Abiword, exactly? Basic text editors are *very* useful (and very small), I wouldn't recommend removing them.chame said:I recomend to remove some programs, like [snip], the notepad (there is already an advanced text editor)
Their usefulness tell a different story.Sphinxter said:Their sales numbers tell a different story.
KodeIn said:That said I'm going to own my first Sega Console! It's going to be strange having a Genesis gamepad in my hands. :huh:
I hope I'll have money to re-buy a NES and a SNES soon…
You could do 2D rendering in hardware using textures quads(made up of 2 tris) rendered in an orthographic projection in OpenGL. In thoery it's quite simple to do, however I don't know if the functions exist in ES. Will have to look that up...WizardStan said:3D acceleration: anything that uses OpenGL(ES), which is pretty much everything that is 3D now. There isn't some switch that can be flipped on and off: either the program makes openGL calls which uses the hardware, or it draws to a flat surface in software; it's entirely up to the program to make these choices. I don't think any of the 3D games that are available even have a software rendering mode. Maybe the Doom engines do, but they hardly exemplify a good benchmark. But the Quake games and Mupen64 are all using the 3D hardware, at least.
Iorgy77 said:Less delays, more actual progress and a team that supports the community that supported them for the last two years.
And the original Amiga version, and the SNES, Mega Drive, Game Boy, MS-DOS, and so on and so on, versions... It was ported to just about everything at the time.Cjduble said:Worms (I think there was a PS1 or n64 edition)