Gp2x Game Development Update


No because then all they'll do is exactly what they do now, they'll use the SDK to find new ways to pirate PSP games. After that UMD iso downloads contiue and possibly even rise.

There is NO win-win situation for most companies in regards to emulation. They feel if you give and inch they take a mile. Even Nintendo can't possibly expect that there wont be an attempt to find a way to free downloads of various nintendo games to the Revolution once the system set up is announced.
 
Are Nintendo actually pushing the Revolution as an Emu box though? As far as I am concerned, they are just creating a system that allows you to 'buy' older titles and play them on the Revolution. As far as we know they could be ports rather then ROMs.
 
skeezix posted on Sep 30 2005 at 07:06 PM said:
ie: DOSBox will _not_ run well _At all_ unless someone does a lot of work on it. So are they just mentioning it, or do thjey _mean_ it? The answer defines a lot.. are they rtying to rope people in, or are they doing the right thing?

jeff

I don't think they really know what most of that stuff even does on that list to be honest. I think they just hear a rumor of a dev working on something and just put it there on the list so it looks good and full.


The thing here everybody is just use common sense. We all know a PSX emu will run like crap. We know a DOSBox port would not work very well. Some dev could announce an Xbox emu and GPH would put it on the list. You just have to sift through the bullshit yourself and take such "announcements" with a grain of salt. If they announce Megadrive I believe them, when they say PSX or DOSBox I say "yeah right". While possible as a tech demo common sense dictates that those emus wouldn't amount to much.
 
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yaustar posted on Sep 30 2005 at 10:02 PM said:
Are Nintendo actually pushing the Revolution as an Emu box though? As far as I am concerned, they are just creating a system that allows you to 'buy' older titles and play them on the Revolution. As far as we know they could be ports rather then ROMs.

Well Emu box is just my phrase for it, but that's basically what it amounts to. You'll download the old games from an online service for some yet to be determined ,but low (according to nintendo), price for an undetermined time period (they havent said if it's a monthly thing or one time fee yet). I suspect it's mostly done through emulation of the old technology rather than actually putting 8 year old chips in their system but who knows since we havent even seen a final machine.

It's basically a way to keep their copyrights current so that it's easier to sue people who infringe on it or trade roms in other countries. I expect to see a lot more Nintendo rom sites get sued the day the revolution is released.

I think it needs to be re-said that this is simply a list of what they've been told people with dev kits are probably working on, and it no way means that GPH themselves has anything to do with it. If that Naruto game even sees the light of day it's not being endorsed by either Shonen Jump, the writer/creator or even GPH! It's just some game that some guy made and someother guy ported for free, just as most of the emulators are. They arnt saying any of these are even viable just that they might exist some day and if they do in a workable form it's all the better for them to list it.

Dell computers could just as easily say "hey buy our computers! they're just fine for watching pirated movies on because they come with nice screens and have plenty of memory!" and not get sued for it, they dont have to of course because they have other things they can use to sell it like "free dvd burner upgrade!"
 
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Cyclops posted on Sep 30 2005 at 02:01 PM said:
I think dosbox emulation anyway other than the coolness factor, is a bit of a dissapointment. With a few exceptions(most of those of those are in scummvm or id releases) are pretty poor having lived through the time when amiga/atari had games and DOS really didn't. dosbox is also a fairly messy emulator, with consoles its a simple image file, for dosbox its well DOS little files with protection on. I would like to see carmageddon on my GP2X but I can't see it being easy/fast enough for me to make the effort.
Are you kidding? There are tons of games. Jazz Jackrabbit or Star Control 2 alone would be worth it (because they're both frickin' huge).


JaqMs posted on Sep 30 2005 at 09:57 PM said:
Even though DOSBox is already ported to PSP and is going to be to GP2X, I don't see how reliable it could be since many programs require other files on the computer and a keyboard would probably be needed for most/all games.
Hardly any games for DOS would need a keyboard. Almost all of them use a simple control scheme consisting of the 4 direction keys and around 3-4 action buttons (usually one or more of: Ctrl, Alt, Space, Enter, or Shift... oh, and F1 and Esc as well). That could easily be configured to the GP2X's button layout.

As for extra files - what do you mean by that? None of the early DOS games used stuff like DirectX if that's what you're talking about. As for all of the files that came with each game besides the .exe/.bat files... well, obviously you'd keep each game in a separate directory within the DOSBOX folder (or in one zip file containing all of the files that belong to that game).

Anyway, Dosbox is surely much simpler than a PSX. :unsure:
 
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Cool there will be Genesis emulator on release, nice. Saves me a job.
 
Esn posted on Oct 1 2005 at 06:01 AM said:
Are you kidding? There are tons of games. Jazz Jackrabbit or Star Control 2 alone would be worth it (because they're both frickin' huge).

Yeah, the problem is we'd be unlikely to get Jazz or SC2 imo... thing the old 16 colour EGA games that ran on 286es, and you're more likely to get them. Jazz was a brilliant game, but, well, I'll want to see it in action on a GPx2 before I believe it. Dosbox only barely emulates a 50MHz machine on my 3GHz one... so even if we assume that the ratio is going to be the same - and it won't be due to modern machines hving FPUs and such - that would imply...

3000 --> 50
2*200 ~= 400
¦- 400 --> 7.5

And that's if we're assuming both processors are maxed out, which certainly won't be the case at launch.

That's not to say you can't do anything on a 7.5MHz machine, but please don't expect it to run Jazz, Tyrian, or similar games. Keen, Cosmo, really early adventure games (Hugo?), nethack clones, et al seem a lot more likely imo.
 
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TandeM posted on Sep 30 2005 at 09:10 PM said:
1. Game SDK with GCC 4.x
2. Genesis/Megadrive/MegaCD
3. Sound core, Doom porting, SNES
4. Neo-Geo
5. Quake engine porting, 3D work
6. NES, SMS, MSX, GBC, GB
7. Others: Utility development for ARM
8. 3D graphic library, 3D engine and examples
9. Naruto 3D porting, New 3D racing game(like wipeout), Gunbound clone
10. MAME, PSX, Dos Box(PC emulator with MS-DOS)
11. Build SDL/Lib C cross compiling toolchain, VBA32(GBA emulater)

So, I had a thought. Well, more like rampant speculation...

The only reason I can think of these projects being listed in such a haphazard order (i.e. Doom and SNES together, GBA and SDL/Lib C, etc.) is that these are the projects of 11 different devs/dev teams. Surely when you put NES, SMS, MSX, GBC, and GB in one sentence there's only one person we all think of... :rolleyes:


This list is only a list, showing what GPH is not doing. All the above are Emulators devved by folks here on gp32x. GPH is not devving Emulators, please keep that in mind.
They dream of a commercial system, with a web shop, there you can buy Commercial Games.
The list above is only a list, to make YOU thing gp2x can run ALL the above, and you are running to the next web shop, and buy this system.
Btw, the makers of this Emulators are not payed by GPH.

cu
 
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Jazz Jackrabbit requires no more than a 386 @ 20mHz, but I still wouldnt believe the GP2X could emulate a such... Nice theyre trying, though.
Mega CD would be a dream for me; a reason to get the GP2X (hope its true).
 
Tobriand said:
That's not to say you can't do anything on a 7.5MHz machine, but please don't expect it to run Jazz, Tyrian, or similar games. Keen, Cosmo, really early adventure games (Hugo?), nethack clones, et al seem a lot more likely imo.

Yup, I ran Cosmo and Hugo on my 286 laptop. They're great, but Hugo would be a bit tough to run b/c it requires a keyboard to type in commands like "pick up bung" or "light candle" although you do have directional control of your character thru the arrow keys.

Like I said, if this DOSBox port can emulate a 286 at a decent speed, I'll be puttin' on Cosmo's Cosmic Adventure ASAP.


Go Apogee!!!
 
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Talyz posted on Oct 1 2005 at 12:13 PM said:
Jazz Jackrabbit requires no more than a 386 @ 20mHz, but I still wouldnt believe the GP2X could emulate a such... Nice theyre trying, though.
Mega CD would be a dream for me; a reason to get the GP2X (hope its true).

Doesn't even require that - ran fine (at the lowest detail settings, of course) on my 386 SX 16MHz machine, but I doubt it would on an 8MHz one, somehow.
 
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