Recent content by una-i

  1. U

    Ports

    I think that as a machine targeted to "hombrew applications" the debugger is something crucial... As example Idecided don't to support fx-200 as they dropped the ethernet-usb that was the BEST feature for developer allowing samba and remote debugging. Unai
  2. U

    Our New Machine, Pandora

    If cost is an issue I thing even OMAP2420 and OMAP2430 can come into play, it includes MBX acelerator and has floating point. That would be more like a psp. Also 2420 and 2430 are allready in the "street" in many devices and phones.
  3. U

    Status Of Psx4gp2x Work Being Done :)

    virusX can you take an "screensot" aka a photograph :P
  4. U

    Status Of Psx4gp2x Work Being Done :)

    Can you confirm if both times you reseted the gp2x, may be you chancged and restarted the game inside the emulator without restarting??
  5. U

    Status Of Psx4gp2x Work Being Done :)

    Not now... check here for the long answer
  6. U

    Status Of Psx4gp2x Work Being Done :)

    Are you sure that this bug is new? I remember this bug from some versions ago... can you confirm this.
  7. U

    GP2X My Software Triangle Rasterizer

    About that, I implemented this one or two years ago with the excellent Nicolas Capens article, (I think you both should give him more credits in your source files). Any way, back to the topic, I used 8x4 blocks and made some extra optimizations over yours. One that I miss is that you are...
  8. U

    Psx4gp2x Dynarec Status Update

    Jjeje you are not playing fair, Witch underclock are you ussing? Buster Bros almost doent need any cpu... we sould do thids test with teken or other cpu intesive games first.
  9. U

    Psx4gp2x Dynarec Status Update

    No, its enables if the application uses it, could be enabled and probably it would be faster, I thought about adding an option to force it but many games and effect would look ugly. It could but It wont help much in performance, now all the rendering is done directly in 555. Now gte is part of...
  10. U

    Psx4gp2x Dynarec Status Update

    Ok about the resolutio issue may be it is something related to hw accelerated sdl, now we have two gp2x version one with minimal and other with sdl... I'll ask zottd about the sdl one... About the bug, seems like a clipping bug, would you say that poligon should disappear? I'll take note and...
  11. U

    Psx4gp2x Dynarec Status Update

    Tell me,also a smal photo would help.. about the text, are u ussin progrefice interlace or interlace at all? try deactivating interlace and see what happens.
  12. U

    Psx4gp2x Dynarec Status Update

    There is no "underclock" default.... theroically 100% sould be the usual, bu as many psx games usally were waith for the gpu ti finish, the dont need all the 32mhz of the main r3000a cpu, so if you put underclok on 50% you are simulatin a psx @ 16mhz, so its emulated faster. This works fine if...
  13. U

    Psx4gp2x Dynarec Status Update

    Umm about the tekken think, as progrsive render each time one frame... if blitting and rendering are desincroniced it look bad, ussually for teken the key is to use interlace 1 and prograsive off, before launching the game. for time limmiting... there si nothing to do with fps, what we have to...
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