milkshake said:
also just a quick question about your most excellent looking game, will the game be scaled to fit the screen or will you redo all the sprites etc for native RES beautifulness?
For optimal performance I've stuck to the native Caanoo resolution of 320x240, and scaled up to 800x480 for fullscreen. This looks still pretty good, though I might reconsider going for the native Pandora resolution. Using so many high resolution sprites that Arora Rift uses in 32-bit color depth with Mode7 scroll takes a bit more performance than the old 8-bit color mode, which I used in the original Caanoo version. I'll probably make 2 versions and see if the performance is still fluid.