Hi, I've just bought a gp2x F200 (firmware 4.0) and I must say I'm very disappointed (but also very impressed dont get me wrong!) with the C64 emulators, both frodo2x and vice2x.
My problem is when I start a game of Monty on the Run or Jet Set Willy, the game starts fine but the character always jumps. It's like the fire button is "stuck". This happens in BOTH emulators, frodo2x and vice2x. GRR! '
Does anybody else have the same problem?
Other emulators work just fine:
Sonic the Hedgehog on Megadrive/Genesis: works 100% and is absolutely amazing emulation, probably the best I've ever seen, 0 frame skip and full speed ahead. Great sound.
Super Mario Bros 2 on the NES: works 100% runs full speed, perfect sound.
Shinobi on the GameGear: works 100% runs full speed, perfect sound... screen scaling is a bit ugly but this can be played with/adjusted and the game plays perfect.
So why on earth doesnt the c64 emulation work 100%? The speed for frodo2x is absolutely spot on, 100% and the sound is great, so why on earth does the character always jump.. This is SO frustrating because I basically bought the gp2x to emulate the C64.
If anybody can help or come up with the same problem, please post here to let me know.
My problem is when I start a game of Monty on the Run or Jet Set Willy, the game starts fine but the character always jumps. It's like the fire button is "stuck". This happens in BOTH emulators, frodo2x and vice2x. GRR! '
Does anybody else have the same problem?
Other emulators work just fine:
Sonic the Hedgehog on Megadrive/Genesis: works 100% and is absolutely amazing emulation, probably the best I've ever seen, 0 frame skip and full speed ahead. Great sound.
Super Mario Bros 2 on the NES: works 100% runs full speed, perfect sound.
Shinobi on the GameGear: works 100% runs full speed, perfect sound... screen scaling is a bit ugly but this can be played with/adjusted and the game plays perfect.
So why on earth doesnt the c64 emulation work 100%? The speed for frodo2x is absolutely spot on, 100% and the sound is great, so why on earth does the character always jump.. This is SO frustrating because I basically bought the gp2x to emulate the C64.
If anybody can help or come up with the same problem, please post here to let me know.
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