fusion_power said:
			
		
	
	
		
		
			The whole config and Mapping thing is very frustrating, a good Frontend for GP2X would be great, where you can map the Buttons and set the cfg. straight out of the program without using a PC or external Editor.
		
		
	 
I am really wanting to do something like this, I already have it in my mind, I just need to find the time to do it... :rolleyes:
I have time but no talent for such things - the life is unfair. ^_^
	
		
			
				Pickle said:
			
		
	
	
		
		
			I did post the diag's mapped to arrows somewhere maybe this thread.
The scaling is only turned off and on from the dosbox.conf. The easy way is just remove the gp2x_fullscreen line, its set to false by default.
		
		
	 
Yo, with a nice frontend, all the config-stress is gone. 

  And my diagonals are working fine, my mapper.txt for keen4 looks like this:
CODE
hand_decfskip "key 107"   (increase frameskip with Left shoulder)
hand_incfskip "key 108"   (decrease frameskip with right shoulder)
hand_cycledown "key 114"  (decrease cycles emulated per second with volume -)
hand_cycleup "key 113"    (increase cycles emulated per second with volume +)
key_esc "key 106"         (Esc = Select) 
key_lctrl "key 109"       (ctrl = A)
key_lalt "key 110"        (alt  = B) 
key_space "key 112"       (space= X)
key_enter "key 105"       (enter= Start)
key_up "key 97"           (key up - Joystick up)
key_up "key 98" 
key_up "key 104"        
key_left "key 98"         
key_left "key 99"           ()
key_left "key 100" 
key_down "key 100" 
key_down "key 101"        ()
key_down "key 102" 
key_right "key 102" 
key_right "key 103"       ()
key_right "key 104"
key_y "key 115"           (Key Y = Joystick button, necesary for quitting the game)
hand_g2zoom "key 107 mod2"
hand_g2nozoom "key 108 mod2"
hand_g2zleft "key 99 mod2"
hand_g2zright "key 103 mod2"
hand_g2zup "key 97 mod2"
hand_g2zdown "key 101 mod2"
hand_g2zmore "key 111 mod2"
hand_g2zless "key 112 mod2"
mod_2 "key 115" "key 305" 
hand_g2debug "key 106 mod2"
I think I can kick all the scaling-stuff, it doesn't look that good and it makes emulation slow.  The On-Screen-Display is a nice gimmick but why I need a external font? AND the OSD could be onto the bottom of the screen instead ontop. Many older Dos-Games have the smaller 320x200 res. and Dosbox places the Image upwards so we have many free space under the Game-screen if the Game is unscaled. 
  
And maybe the unscaled Game-Screen could be placed in the middle of the GP2X-screen so we have black bars up and down, looks more like 16:9 I think.